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green.damion
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green.damion
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 21,
Visits: 79
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its seems that due to the base pose of the Gen8 Daz puppet base, that when importing the character (along with the Genesis8_female_iCloneFaceKey patch) that the character is twisted up, while you can move and manipulate the puppet fine, the character doesn't start in the normal mode but twisted and this base twist effects all actions you assign the puppet...What to do? ive tried to change the puppet positioning in Daz...nope, tried to figure out a way todo similar in 3d exchange...nope...(I didn't even see an option to articulate the bones/arms and feet in 3d Exchange)...
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