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vidi
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 10.8K,
Visits: 40.2K
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I use may lt too If he polycount is so extrem high you should that fix
------------------------------------------------------------------- liebe Grüße vidi
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henrik_71
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henrik_71
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 128
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I Appreciate all your help.
I have Maya LT, and can't exceed more than 100K poly, so have to chose another program for this, so will try Blender.
H
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vidi
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 10.8K,
Visits: 40.2K
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It seems You run from one problem to the next. No idea why . I constantly make clothes hair and shoes and it works. Sometimes I have to change the binding method and I always start from a fresh new scene. Mein Mesh have no ngons and are properly UV Mapped. But I think when Maya crash, it indicated somthing is wrong with the mesh .
------------------------------------------------------------------- liebe Grüße vidi
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henrik_71
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henrik_71
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 128
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After I made the UV on the dress, and export Maya crass all the time.
Not sure why this can effect the export, to make a simple UV on a dress?
H
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vidi
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 10.8K,
Visits: 40.2K
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Ah I think now we have the error of all mistakes Your dress have not UV Information . You need unwrap your dress before you can texturing and export to CC
------------------------------------------------------------------- liebe Grüße vidi
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henrik_71
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henrik_71
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 128
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So I just made the UV mesh in Maya on the dress, and now when I export all, Maya crash all the time when I export.
H
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henrik_71
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henrik_71
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 128
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OK, So I loaded the game exporter plugin in Maya. and that seem to be missing. I then chose all in the outliner and export selected. There seem to be something wrong with the dress: Error in CC https://www.dropbox.com/s/eutp7phkqyl57ge/mesh-error.jpg?dl=0H
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vidi
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 10.8K,
Visits: 40.2K
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yes I export all. The Maya Warning can ignored
------------------------------------------------------------------- liebe Grüße vidi
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henrik_71
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henrik_71
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 128
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I chose the body and then the dress, and then copy the skin W. So right now its working, when I split the legs.
But there should not be the error when I import the FBX into Maya.?
I have tried to import other characters from CC, and all of them have warnings and errors, when I import them into Maya. I use Maya LT 2016
When u export from Maya. Do you export only the dress or also the body? It looks like you export all.
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vidi
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 10.8K,
Visits: 40.2K
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obj or fbx is the same in this case , therefore that is not the fix
your error window indicate, that something wrong in your workflow Hip should never show up in this window and also it is missing the CC Base Components eye and teeth and the dress .
Can it be you have copy the weights from Cloth to the body ? That would maybe explain why your dress not follow the Legs
------------------------------------------------------------------- liebe Grüße vidi
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