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Morph control from daz studio to iclone 7

Posted By flint1galeev 7 Years Ago
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flint1galeev
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Posted 7 Years Ago
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hi there, please help, how to export morph control from daz studio to iclone 7, here example https://www.youtube.com/watch?v=E4DwsfZSNf0&t=41s
paulg625
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I am having trouble with this to. I have succeeded in a few things but is hit and miss. But make sure you go into the feedback tracker and vote for this feature.
 Add morphs from Exchange to Iclone Morph editor

I know if you bring a character in with out converting to non standard and send to Iclone then open it in the Morph editor it will auto import all Morphs. Problem is it won't let you go back and convert to non standard.

Basically it's a process after getting your character into Iclone. 
Your character is in an A-pose in time line.
 Look at motion and delete the short motion clip at beginning. This will put character in T-pose
Note: if you adjusted position of T-pose in Exchange during convert process. You need to import an animation of the characters original T-pose to match the positions. (if you don't the character will move as it morphs)
Export an OBJ of the morph you want. Need to make sure you have the same exact T-pose. 
Then in the Morph editor add the file.

Biggest problem I've been having is the pose issues. Make sure if you adjust your character during the convert to non standard process you keep your characters animation file. This contains the original T-pose you imported.
Then you can export an OBJ file of the Morph from daz one at a time and add manually to the Morph editor.


4u2ges
4u2ges
Posted 6 Years Ago
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Not sure if you guys figured that already (the advanced search is STILL not working properly at the forum - so it is hard to do the research).
Until recently I just never used DAZ characters in iClone. But it is relatively easy to bring any DAZ character morphs into the iClone (all at once of course):

1. Bring 2 versions of the SAME character to iClone - a) Rigged Character, b) Character as a prop
2. Send the Prop Character to Morph Creator and then just select rigged character in iClone prior to switching to Morph Creator window.
3. In Morph Creator Click "Update Morph to iClone"
4. To have the morphs available on the timeline, save your character and then load it back to iClone

That is it.
You probably do not need all of the morphs, so filter them in DAZ prior to fbx export.




Edited
6 Years Ago by 4u2ges
toystorylab
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4u2ges (7/9/2018)
1. Bring 2 versions of the SAME character to iClone - a) Rigged Character, b) Character as a prop

Hm, how do i export a character from Daz as a prop? Or do i simply use the same fbx? Once without going through 3DXchange for Morph Creator and once using 3DXchange to convert to non-standard? Not in the studio now, would try it before asking Wink



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vidi
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in this case prop means unrigged Mesh > aka obj 

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liebe Grüße vidi




4u2ges
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It has to be the same FBX (no obj - it would not contain any morphs).

When you get prompted with detected genesis profile in 3DX, click "NO". Send it to iClone (Prop - though it sill has bones - but not rigged)
Open the SAME FBX and click "YES" at the prompt to convert to non-standard. Send it to iClone (Rigged Character)
Follow the rest...




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6 Years Ago by 4u2ges
toystorylab
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Thanx a lot, will try this later when i'm in the studio and will report if i succeed Pinch


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dogged2003
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flint1galeev (8/27/2017)
hi there, please help, how to export morph control from daz studio to iclone 7, here example https://www.youtube.com/watch?v=E4DwsfZSNf0&t=41s


Can this option work? :
https://forum.reallusion.com/FindPost372911.aspx

My YouTube channel.
4u2ges
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dogged2003 (7/10/2018)
flint1galeev (8/27/2017)
hi there, please help, how to export morph control from daz studio to iclone 7, here example https://www.youtube.com/watch?v=E4DwsfZSNf0&t=41s


Can this option work? :
https://forum.reallusion.com/FindPost372911.aspx



No it will not. That is the thing: As soon as you convert a character to Non-Standard in 3DX (and although it still has all morphs carried from DAZ) it will not show them in Morph Creator.
That is why I brought in a "helper" - same character as a prop/object. I figured it has the same vertex count/order. Why should not I be able to transfer morphs from it to a rigged character from Morph Creator.
And it worked... The routine is simple and did not think I need a video for that. But I can make one.




Edited
6 Years Ago by 4u2ges
4u2ges
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Updated DAZ morphs transfer routine...
(and compare to failed routine in iClone 8 as well)







Edited
2 Years Ago by 4u2ges



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