I am having trouble with this to. I have succeeded in a few things but is hit and miss. But make sure you go into the feedback tracker and vote for this feature.
Add morphs from Exchange to Iclone Morph editorI know if you bring a character in with out converting to non standard and send to Iclone then open it in the Morph editor it will auto import all Morphs. Problem is it won't let you go back and convert to non standard.
Basically it's a process after getting your character into Iclone.
Your character is in an A-pose in time line.
Look at motion and delete the short motion clip at beginning. This will put character in T-pose
Note: if you adjusted position of T-pose in Exchange during convert process. You need to import an animation of the characters original T-pose to match the positions. (if you don't the character will move as it morphs)
Export an OBJ of the morph you want. Need to make sure you have the same exact T-pose. Then in the Morph editor add the file.
Biggest problem I've been having is the pose issues. Make sure if you adjust your character during the convert to non standard process you keep your characters animation file. This contains the original T-pose you imported.
Then you can export an OBJ file of the Morph from daz one at a time and add manually to the Morph editor.