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Curve Editor 04: Tool Bars

Posted By Grace (RL) 2 Years Ago
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Grace (RL)
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Outliner Display Options
  • The Outliner Display Options are mainly used to display the structure* of the selected asset in different ways to make the keying process more efficient.
  • Outliner Display Options include:
    1. Filter
    2. Tree View 
    3. List View
    https://forum.reallusion.com/uploads/images/55e009c7-6075-4485-9fad-244f.jpg
    • For more information on the display differences, see here.
    *"Structure" refers to RTS (Rotation, Translation, Scale) and each respective XYZ axis.

      https://forum.reallusion.com/uploads/images/5e91a753-2b47-4f94-8f8b-c5e0.gif

           
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    Current Frame

    The Current Frame display is also an input field.  Input for either the Curve Editor or Timeline will also change the Current Frame of the other.

    https://forum.reallusion.com/uploads/images/64eea2dc-4e49-45ac-88f9-99d5.gif

    Grace (RL)
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    Playheads
    • Drag on the Playhead to change the Current Frame.
    • Double click on an area in the Curve Editor to move the Playhead to the position of the cursor.
    • Press the left and right arrow keys to move the Playhead back and forward one frame at a time.
    https://forum.reallusion.com/uploads/images/2e5b1a63-aafe-4f5a-8ac2-4933.gif

    • The Playheads are synced for the Timeline and Curve Editor which means when one is dragged the other follows.
    https://forum.reallusion.com/uploads/images/4bac9984-6bdc-4e70-8b50-3db4.gif

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    Navigation Tools

    https://forum.reallusion.com/uploads/images/af7147fd-7cb4-4a64-b7d0-0ca8.jpg


    Horizontal and Vertical Line
    • A: The Horizontal line displays the frames which stand for time.
    • B: The Vertical line displays the RTS values:
      • RRotation in angles
      • TTranslation in centimeters
      • SScale in percentages
     The smallest unit of a frame is 1; There are no decimal numbers or negative values.
    https://forum.reallusion.com/uploads/images/36b0c28a-fb20-4c55-96be-a3e6.jpg


    Pan
    • Use the Pan mode to drag around the viewing area for the Graph Editor.
    • Or hold Alt while in the Select mode to temporarily Pan the viewing area and let go of Alt to return to Select mode. 
    https://forum.reallusion.com/uploads/images/cfa69308-4b4a-4b81-9715-577b.gif


    Ctrl + Scroll
    • The mouse wheel controls the vertical scrolling of the viewing area.
    • While holding Ctrl, the mouse wheel starts to horizontally scroll the viewing area.  
    https://forum.reallusion.com/uploads/images/3b6f032b-06eb-4258-8ba2-5cb2.gif


    Zoom
    • Hold Alt while using the mouse wheel to activate zoom in and zoom out.
    • The cursor position dictates the center pivot for the zoom.
    https://forum.reallusion.com/uploads/images/dbb170c7-8225-4d2b-ba77-fb42.gif


    Zoom Time

    Under 
    Zoom Time mode, the use of Alt+mousewheel will only contract and expand the horizontal time axis.

    https://forum.reallusion.com/uploads/images/c8e450f9-d85e-477c-989d-8ddc.gif


    Zoom Value

    Under 
    Zoom Value mode, the use of Alt+mousewheel will only contract and expand the vertical value axis.

    https://forum.reallusion.com/uploads/images/626ceb35-8ed4-4aaa-8f08-10f3.gif


    Frame

    Clicking 
    Frame will fit all of the visible graph according to the time range and value range.

    https://forum.reallusion.com/uploads/images/bdbc9d34-7d9e-4e38-a127-2491.gif


    Frame Horizontal

    Clicking 
    Frame Horizontal will fit all of the visible graph according to the time range.

    https://forum.reallusion.com/uploads/images/883c4f8c-7fd4-4841-aa90-1f88.gif


    Frame Vertical

    Clicking
     Frame Vertical will fit all of the visible graph according to the value range.

    https://forum.reallusion.com/uploads/images/6b7679b2-9bdc-4adf-bf02-a2a1.gif


    Grace (RL)
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    Curve Key Editing 

    1. Move
    2. Add
    3. Delete
    4. Scale

    https://forum.reallusion.com/uploads/images/344f1ea3-e1d2-49c8-be77-141e.jpg

    Move

    A key can be dragged around and when combined with the following key downs have different results:
    • Shift + Drag = Move along the vertical value axis.
    • Ctrl + Drag = Move along the horizontal time axis.
    https://forum.reallusion.com/uploads/images/9cd7fc46-7ad5-407d-be0e-fe31.gif


    Multiple Select
    • Multiple Select can be accomplished by dragging out a rectangular marquee around the keys.
    • Hold Ctrl to add and subtract from the current selection.
    • Click on an empty space in the Graph Editor to deselect all the keys.
    https://forum.reallusion.com/uploads/images/b19368fa-42ba-4ff5-989c-3acb.gif


    Add
    • Use the Add Key tool to add keys directly on the curve.
    • The Add Key tool can be exited by switching to the Move tool.
    • Hold Ctrl hotkey to show the crosshair lines for the cursor.  When a key is applied, it is applied to all of the visible curves for the same frame.
    https://forum.reallusion.com/uploads/images/5388756c-d6cb-4ade-94dc-a246.gif

    https://forum.reallusion.com/uploads/images/afe82a96-bd4b-4a76-a353-4d22.gif


    Delete

    Use one of the following ways to delete selected keys:
    • Press the Delete key
    • Use the Delete button in the toolbar
    • Select Delete in the context menu
    https://forum.reallusion.com/uploads/images/710c48ae-43f8-4b02-be37-cef2.gif


    Scale
    • When two or more keys are selected, one can use the Scale mode which will be represented by a bounding box with four handlebars at its sides.  Pull on one of the handlebars will perform scaling for the keys.
    • You can also move the bounding box to move the keys encased inside.
    • The pivot for the scale is based on the position of the opposite handlebar to the selected handlebar.
    • Horizontal scale effects the speed of the animation while vertical scale effects the strength of the animation.
    https://forum.reallusion.com/uploads/images/6475400e-bf04-4bd2-a374-78af.gif


    Stats Bar > Frame / Value

    Frame 
    and Value parameters will reflect the data for the selected Key.  Changing these values will also change the positioning of the selected Key.

    https://forum.reallusion.com/uploads/images/92c3cebf-fdb8-4066-92ee-3373.jpg


    Edited
    2 Years Ago by Grace (RL)
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    Handle Tools

    Handles allows for the adjustment of the tangents for the transition style to exaggerate or understate the animation.

    1. Break
    2. Unify
    3. Show Handle

    https://forum.reallusion.com/uploads/images/d8100f15-d7a7-4926-9582-5ebb.jpg


    Break

    Break
     lets one move both sides of the Handles independently of each other.

    https://forum.reallusion.com/uploads/images/8913221f-c03c-4dae-a6c5-f573.gif


    Unify

    Unify
     forces both sides of the handle to reciprocate making it easier to preserve smooth transitions.

    https://forum.reallusion.com/uploads/images/1b3b16dc-589d-47bd-aca8-0e75.gif


    Show Handle

    Toggle 
    Show Handle to change the visibility of tangent handles.

    https://forum.reallusion.com/uploads/images/feb29e72-2445-4f9b-9616-fb1c.gif


    Multiple Editing

    Simultaneous manipulation of multiple selected handles are allowed.

    https://forum.reallusion.com/uploads/images/e459ed86-e337-497f-afff-0613.gif


    Edited
    2 Years Ago by Grace (RL)
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    Tangent Tools

    1. Auto
    2. Smooth
    3. Spline
    4. Linear
    5. Step
    6. Fast
    7. Slow

    https://forum.reallusion.com/uploads/images/6286be54-c12a-4819-b477-87b5.jpg


    Auto
    • Auto is a type of optimization where the selected lowest and highest value keys are slowed and everything in between become linear.
    https://forum.reallusion.com/uploads/images/07a62888-0765-42e1-846e-c3d9.gif

    • Auto and Slow are the same under some circumstances, the main difference is that Slow will apply ease in and ease out on every selected key while Auto only applies slow on the lowest and highest value keys. 
    https://forum.reallusion.com/uploads/images/be9f9005-9abe-4eb6-86bf-143f.jpg
    https://forum.reallusion.com/uploads/images/3cfbdd40-e133-40dd-b5d4-4f5f.jpg


    Smooth

    The difference between Smooth and Auto is that Smooth will produce an arc in motion that can deviate from the original motion path.
    https://forum.reallusion.com/uploads/images/7e7f71cf-6457-4381-ac3a-5183.gif


    https://forum.reallusion.com/uploads/images/a3969b12-547f-42fe-a666-24c9.gif


    Spline
    • Spline is different from other types of tangents in that it will preserve the same degree of curvature regardless of how the front and rear keys change. 
    • Other types will re-calculate with the changes in the before and after keys.
    The following descriptions for the illustrations will describe the changes in the curve tangents.
    • Before and after keys set to Smooth experience drastic changes when the middle key is moved.
    https://forum.reallusion.com/uploads/images/c09a49a4-5d67-4e08-b6bd-799f.gif

    • Before and after keys set to Auto experience only slight changes when the middle key is moved.
    https://forum.reallusion.com/uploads/images/9e78b790-c7a9-439b-8d5c-35d2.gif
    • Before and after keys set to Spline experience no changes when the middle key is moved.
    https://forum.reallusion.com/uploads/images/cc30f839-7d1c-4e93-a78d-839c.gif


    Linear: Constant speed
    https://forum.reallusion.com/uploads/images/2fc1e8a8-08fc-46d8-b078-40fe.gif


    Step: Carry the current state until the next keyframe

    https://forum.reallusion.com/uploads/images/80d3e007-2b1e-467f-a2b0-cd27.gif



    Fast
    : pick up speed when nearing a keyframe
    https://forum.reallusion.com/uploads/images/db56eb65-4d80-480a-948c-9b95.gif


    Slow: drop speed when nearing a keyframe
    https://forum.reallusion.com/uploads/images/506050a8-5ba1-465e-b161-abd9.gif


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    Edited
    2 Years Ago by Grace (RL)



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