Hi folks. I've been trying to modify an iclone character in Maya, but importing it through 3dxchange has caused some issues (see below). Here's what I did:
- Export Mr. Pose + animation to fbx (maya 64-bit preset) using 3dXchange 6.5
- Import to Maya 2017
- Play the animation (at this point everything seems to be OK)
- Duplicate part of the body to create clothing and drag it out to the right
- Play the animation again.
Not sure if you can see it clearly, but here are the problems:
- The "clothing" animates. I don't think it should since it's not rigged.
- The polygon faces are acting weirdly. What I can see is that the "missing" faces from the "cloth" jumped back to the left (the original Mr. Pose' body).
I couldn't find anything on youtube or Google on how to fix this since I'm not sure what this problem is called. Any quick advice on how to fix this? Maybe a video link or two on how to fix these problems? I also welcome suggestion on some alternative workflows like removing the original skeleton before importing, but I'm not sure if that is possible. Thanks.

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