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[NEWS] Submit Your Wishful Features after iClone 7

Posted By Joe (RL) 7 Years Ago
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Kevin.S
Kevin.S
Posted 7 Years Ago
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just a couple....
Advanced Particle system / example - water physics / water falls / oceans / beach waves / rivers / fire / smoke / weather effects.. etc etc
Light rays / God rays from light sources as a clickable option, with light ray adjustment options / example / light rays coming through trees, plants, windows, etc...
Ray tracing / Support for compute cards...better control of sound and sound effects..A full text editing system for making 3d text and  3d text effects, titles etc.






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7 Years Ago by Kevin.S
raxel_67
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The option to switch from world to local axis even using the motion layer
4u2ges
4u2ges
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raxel_67 (8/12/2017)
The option to switch from world to local axis even using the motion layer



It's in feedback tracker




snap70
snap70
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I'd love to see the real-time light volumetrics that are showing up in Blender Eevee and Unreal Engine.
rampart
rampart
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Terrain builder similar to Carrara with 
Ability to create caves 
Ability to recess props into terrain creating opening for the prop or just form fitting around the prop underground.
volumetric clouds
Skydome and panorama creation
Road and path builder tool
grid system for precise placement of objects on terrain






Edited
7 Years Ago by rampart
davood.kharmanzar
davood.kharmanzar
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i hope to see Facial (Faceware) and Body (Neuron / Xsens) mocaps are working with together at same time ... seems that is not possible on currently versions of 7.0x.
Edited
7 Years Ago by davood.kharmanzar
2IDs media:design
2IDs media:design
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Some Ideas to Update the UI ( User Interface ) and Speed UP the workflow in Iclone 7 and upcomming Version

- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionel
- EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so
- REAL WORLD SCALE is a must have to work ecactly!!!!
- TIMELINE UPGRADE .... Connect the Start and the End off a belonging keyframes togeter so parts with a line to see wich parts are in and display the LENGTH of that area 

:-) That all for now....Please use the attached pic to see our Ideas for a PERFECT DREAMTOOL Iclone7.2 :-)


https://forum.reallusion.com/uploads/images/93128215-de57-4a82-bf04-ab07.png



Jfrog
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Iclone is getting better and better everyday. But this would be my wishes list:

1-Advance particles system  
2-More camera control and flexibility when making 360 video
3-Integration of Head mounted display (HDM) such as the Oculus Rift and HTC Vive for realtime feedback. 
4-360 VFX 



Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV

freerange
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Character Animation
FBX import automatically sets up full blend shape list in morph editor with animation keys
wrap deforming for attachments like eyebrows, mustaches, beards. Need a way to attach and have the underlying skin drive deformation.
direct manipulation and input for head keyframe animation like Pixar's Presto and Snappers Rig
revamp of viseme system using machine learning for much more accurate viseme, realtime speach to text, sentence and tonal analysis drives expression and lip-sync.
import/export of ASCII text file with that describes which phoneme is hitting in what frames

Animation
cuve editor with custom filtering and scripting support (coming soon)
Global setting for project frame rate (24,25,30,50,60, custom fps timelines)
Save keyframe pose as a blendshape
Collect clip options for select all or frame range input
Pose based deformation correction

Mocap
Support for takes with capture
xsens support (coming soon)
Ikinema integration
simultaneous body, face, and viseme capture (they are doing this so coming soon)

CC character
clean proper quad topology designed for correct deformation
Auto-rigging and rig adjustment
Use HIK naming convention for skeleton
Use scan data or high-poly character sculpt as morph imput

Import
Alembic, USD, possibly glTF import with full scene support
blend shape animation import with FBX import
import handled in iClone and CC, ditch 3DX

Export
Export full scene as FBX, Alembic, USD, maybe glTF if it catches on
Export as Substance instead of baking option
Export handled through iClone and CC, ditch 3DX.

Render
Pass support (depth, AO, diffuse, shadow, reflection, Object ID/matte, vector, etc)
Cryptomatte support
MUCH better control of export formats and more support for professional formats
Stereo 360 output option

Pipeline
Houdini Engine support
Keep up to date with VFX Platform specifications
Load on demand referencing
Large scene support through intelligent culling and LOD



Free Range
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Edited
7 Years Ago by freerange
4u2ges
4u2ges
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I wonder why there is no orthogonal camera view in iClone (3DXchange already has it - sort of). It is quite useful view mode in some situations.
Specifically, when you need to arrange/rearrange/level with precision a lot of props at the scene. Perspective view is giving me a headache, while I am moving things around.







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