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Message
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 hours ago
Posts: 3.2K,
Visits: 29.1K
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May this thread is just to give our wishfulls. I think Reallusion knows if it's possible or not. Let's be crazy!
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kungphu
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kungphu
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 997,
Visits: 7.1K
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 hours ago
Posts: 3.2K,
Visits: 29.1K
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Hahaha! Thank you kungphu ! For tutorial may you can point me what you want to know. My anime are very basic in terms of tekky. Basic character move , basic set, no physics, no particles.
For audio may in the next future Iclone could integrate a sound system like Unity. audio mixer....
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kungphu
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kungphu
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 997,
Visits: 7.1K
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Im curious for assets, do you do your own modeling (if so what software) or do you use assets from Reallusion? The same with characters, I spotted a few of Dicho's character but others were different? Do you use CC as a base and then tweak them outside of iclone? I use a lot of Daz character andnthem tweak them in zbrush. For materials I use an ancient 3D painting software. I'm curious what your character creation workflow is, because... they look better than mine! Also your lighting looks great! Not to mention your camerawork. I think you're selling your self short here, your evids look great!
My "NEWEST" Latest Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 hours ago
Posts: 3.2K,
Visits: 29.1K
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@Kungphu Because it's not the purpose of this thread , I created one in the Tip/Tutorial thread https://forum.reallusion.com/FindPost332506.aspx
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Waterlane Studios
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Waterlane Studios
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 66,
Visits: 309
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After/with the coming motion curve editor, I'd like to see stronger 'pose' animation and keyframing tools. i.e. create poses for bodies/hands/faces and save with a good library/interface - allow animation to be set between poses with layering Strong keyframing tools - allowing in editor placement and allowing for easy foot/hand/interactions (IK/FK) directed animation (character moves from point to point) and easily created/edited/exported animation loops. e.g. create half a walk cycle - mirror the second half and set ins/outs to make smooth loop In other words - iClone 7 has some great new features (materials/etc) but now I'd like to see the animation tools being revamped to a new level as well :-) [I'm more a traditional/digital keyframe animator and would like to turn off recording to create strong poses]
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K,
Visits: 16.4K
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Please make possible to "Auto Level" camera at any given axis (instead of just defaulted to Z) I think some of you might know where I am going with this (yes, in case mirror prop never happens) Here is a Feedback Tracker entry. Please vote to support!
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lecho24
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lecho24
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 3,
Visits: 3
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i m europeer debiutant. my Task: to scann with Hand scanner one face. or make Foto with Kamera. my match: make an 3d head from 2d Fotos or from 3d scanner. working farther with it in the daz3d Studio. if anyone have idea which stepping is obligatorish. thanks. steiner
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lecho24
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lecho24
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 3,
Visits: 3
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i m europeer debiutant. my Task: to scann with Hand scanner one face. or make Foto with Kamera. my match: make an 3d head from 2d Fotos or from 3d scanner. working farther with it in the daz3d Studio. if anyone have idea which stepping is obligatorish. thanks. steiner
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lecho24
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lecho24
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 3,
Visits: 3
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i m europeer debiutant. my Task: to scann with Hand scanner one face. or make Foto with Kamera. my match: make an 3d head from 2d Fotos or from 3d scanner. working farther with it in the daz3d Studio. if anyone have idea which stepping is obligatorish. thanks. steiner
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