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thanosxanderian
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thanosxanderian
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 13,
Visits: 57
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I created a simple character animation in iClone that looks like this: However, when I export this character using 3dxchange to Unity an preview animation, the fingers of the character are distorted. Here is how it looks in Unity: As you can see in the above picture, the fingers of the character, especially the thumb, index and middle finger, are not the same to those in the iClone. How can I solve this issue? What are the possible causes? Thanks in advance.
Edited
7 Years Ago by
thanosxanderian
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Snarp Farkle
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Snarp Farkle
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 770,
Visits: 3.6K
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I'd be interested in the answer for this as well, I'm still a ways off from my iClone to Unity workflow but gathering all the info I can to help elevate problems in advance.
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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vidi
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Group: Forum Members
Last Active: Last Week
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look in the unity quality setting if blend weights is set to 4 bones
------------------------------------------------------------------- liebe Grüße vidi
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thanosxanderian
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thanosxanderian
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 13,
Visits: 57
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vidi (5/12/2017) look in the unity quality setting if blend weights is set to 4 bonesYes, it is set to 4. Should it be changed ?
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vidi
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Group: Forum Members
Last Active: Last Week
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Yes, it is set to 4. Should it be changed ? No 4 is right I created a simple character animation if it is an animation , In the Unity screen it shows frame 0 maybe your right pose i on another frame ?
------------------------------------------------------------------- liebe Grüße vidi
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thanosxanderian
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thanosxanderian
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 13,
Visits: 57
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I found that the problem was when I imported the character to Unity the rig setup I set was Humanoid. However, after changing it to Generic everything works fine. I initially made the rig setup Humanoid by following iClone tutorials online. Apparently, that doesn't seem to work, at least in my case. '
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uchey.mioneshy
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uchey.mioneshy
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 2,
Visits: 10
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Hi! It works for me! I can't say any word for this. After a week try to change anything ( including animations>mask and transform, reimport 3d models, etc) I changed to generic back. Thanks! thanosxanderian (5/16/2017) I found that the problem was when I imported the character to Unity the rig setup I set was Humanoid. However, after changing it to Generic everything works fine. I initially made the rig setup Humanoid by following iClone tutorials online. Apparently, that doesn't seem to work, at least in my case. '
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