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landquest
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landquest
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3,
Visits: 44
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How can anyone defend this company that creates so many pay walls and act like gatekeepers for "content" including plugins like 3D Xchange where to do the most basic function of "exporting" (which nearly every 3D app includes for free), you need to shovel out even MORE money??
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paolo.gentilini
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paolo.gentilini
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 37
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Yes, the wolf is an avatar,with its own motions. ?
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Rampa
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Group: Forum Members
Last Active: 5 days ago
Posts: 8.2K,
Visits: 62.5K
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How are you getting the motion files from the wolf? I thought it was a prop, so the motion files would be embedded. Is it actually an avatar?
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paolo.gentilini
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paolo.gentilini
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 37
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Thanks for the reply! I really appreciated it!!! It actually worked!!! By mistake i exported the standard wolf with each animation separately and exceeded the trail number of exports per fbx file, so I don't know how it would have turned out if I exported only one file with all the animations, if that possible. I opened one fbx with one kind of animation in 3ds max, re-skinned and exported the file again, through 3dxchange back in iclone and the animation works. GOOD GOOD GOOD! But, if i want to apply the same animation from the motion files of the standard wolf, i get the same message: incompatible avatar. So i guess I have to export, re-skin, and export back in iclone for every animation. ? If that is the only option, is there a way I can save this motions in iclone to be able to mix and match them together? Merge the same character with different animations together? Again, thanks a lot for the support!!!! ;)
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Rampa
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Group: Forum Members
Last Active: 5 days ago
Posts: 8.2K,
Visits: 62.5K
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Try exporting the the animations as part of the FBX. Then those motions should be re-imported with your re-skinned model.
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paolo.gentilini
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paolo.gentilini
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 37
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Thank you very much for the replies an help! I managed to purchase the export license and export the wolf model in FBX for the idea i had. However, it doesn't work! I applied the bones of the Standard Wolf to the other model and re-imported everything through 3DXchange to iClone and when I applied the motions of the original model it says: incompatible avatar. I tried to export the Standard Wolf again, import it in 3Ds Max, exporte again (made no changes) in fbx and through 3DXchange back to iClone .... and again i get the same message: CANNOT REPLACE MOTION: INVALID FILE OR AVATAR NOT COMPATIBLE. Am I missing something? Skipping a step in the process? It doesn't make any sense that the same model with the same bone structure is not recognized if exported and re-imported in iClone. I tried to map the bones, by converting to non-human .. but can't map all of them ... really not sure what to do now. I would really be grateful if you could help me sort this out! I am working on a big important project, making the per-visualization for a short and through iClone it would be a great, easier and faster way, rather than spending a year animating everything in 3ds Max. Attached are some concepts of the short (photoshop + 3ds Max), if anyone is interested. 77% of original size (was 656x19) - Click to enlarge 77% of original size (was 656x19) - Click to enlarge 77% of original size (was 656x19) - Click to enlarge
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 15.8K,
Visits: 31.3K
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Just don't use the purchase option through 3DXchange. It has never worked. That's why I directed you to the MarketPlace page, as did others. In general, if you are desperate, ask here first. There are many helpful members.
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GrannyJ
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GrannyJ
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 502,
Visits: 1.5K
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This model does have an export license for 1595 DA points. If you go to your inventory, you should be able to upgrade it to the export version (& you will be charged the difference between the two prices). However, for the purpose you previously stated & since a "wolf" basically uses a dog bone structure, you could always export the "Live Prop" dog supplied by RL with iClone.
 iClone Certified Content Developer and Author of the Pinky Frink® Adventure Series & the Pinky Frink® Learning Books site: Granny J's 3D Attic SKYPE = grannyjsplace email: grannyj@grannyjs3dattic.com MY RIG: GPU: Dual GeForce GTX 970M | CPU: Intel(R) Core(TM)i7-5930K @3.50GHz| 32.00 GB RAM | OS: Win 7 Pro SP1 | DX11
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paolo.gentilini
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paolo.gentilini
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 37
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Thank you very much for your reply! Through 3DXchange i tried to purchase the export license, and it took me directly to my cart, which said: 0 points! After that I checked again, and it said that the license for this content is not available yet ..... and from here i go back to the post i created originally. I even refreshed the program with F6, for the license. If you say the price for the export license is 1595 point ... how can I buy that? I can't see the option. Am I doing something wrong? I want this model as the motions are really good. Have to check the dog model and kitty too, to see if it will work. Thanks for the suggestion! :)
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Rampa
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Group: Forum Members
Last Active: 5 days ago
Posts: 8.2K,
Visits: 62.5K
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There is also a dog model in your iC6 props folder. It's in the "3DLive props" sub-folder, I believe. There is a kitty too. They have some associated motions as well.
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