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Walt_R
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Walt_R
Posted 8 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 516,
Visits: 5.0K
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WWII US Army soldier created in CC V2 Beta-1. Then rendered in iClone with Indigo RT. 
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alemar
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alemar
Posted 8 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 712,
Visits: 10.1K
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WarLord
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WarLord
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 487,
Visits: 3.7K
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Thanks. Got a lot further than I thought I would.
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Snarp Farkle
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Snarp Farkle
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 770,
Visits: 3.6K
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Very nice work WarLord! :)
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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WarLord
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WarLord
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 487,
Visits: 3.7K
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Had about 90% success on this character. Couldn't get the mouth open all the way down the snout even though it looks like it from some of the shots. Someone else probably could and I didn't have time to start over since it was a fundamental mistake at the beginning of the re-sculpt. The mouth does work as you can see in the short vid clip. Got the idea from another thread in this beta test. 
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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It's great to see the broad variety of characters being created. I've been updating some of the characters for my next movie. This is all done within CC 2.0 using the Essential Morphs and morphs from Vidi. The heads are from the 100-head pack. I'm slowly getting the hang of how to adjust PBR materials, which involves using the Appearance Editor and adjusting the Roughness, Metallic, and Normal maps. I found that sometimes Normal maps at 100% make a material look shiny in a glittery way and not so good. So by lowering the Normal map contribution and decreasing Roughness I was able to get a better result. For the moment I call my characters "space cadets"; their role will be further defined. Here are Space Cadet A (green) and B (yellow):     I've had a few crashes, but fortunately the recovery files saved my work. There is no specific reason I can point to why the crashes occur. Overall the program is quite stable and pleasure to work with. EDIT: Besides the Essentials Pack, I also use the Party Fun and Professional packs.
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WarLord
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WarLord
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 487,
Visits: 3.7K
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CC 2.0 Bodybuilder mesh out to zBrush. Extras skinned in Studio Max and back to CC 2.0. Some of the old timers here will recognize the 3D scene from way back in the early days of iClone.
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alemar
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alemar
Posted 8 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 712,
Visits: 10.1K
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Tesira
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Tesira
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 2.4K
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I have made a substance with the Substance Designer with a mask and 3 different materials. This substance has many parameters, which I can change in CC. Here I have used it for a dress.  After changing the mask, I have used it for the Pirate Lady:  More you can find here: https://forum.reallusion.com/309258/Tesiras-Character-Creator-2-Experiences?PageIndex=5#bm312704Have a nice day Tesira

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darinferraro
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darinferraro
Posted 8 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 6,
Visits: 118
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I bought into the iClone 7 pre buy and have been using iClone 6.5 and CC 2.0 for a couple weeks now. #love it. Anyway, I used CC and exported various normal maps after sliding the age slider to max, then did a few variations and made a UE4 custom blueprint to drive the wrinkle normals based on the animation curves exported from iClone. This pipeline is amazing, I can't wait to get my hands on IC7.
This is for an upcoming game OCCULT for Xbox One / PC. (http://kunani.com)
Developer at Kunani Gaming LLC http://kunani.com
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