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R Ham
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Group: Forum Members
Last Active: Last Year
Posts: 628,
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I've been using FBX export/import to bring some items from DAZ into iClone. Usually I go by way of 3DX. Today for the first time, just to go a little faster, and since CC can supposedly import FBX, I thought I'd try importing the FBX file straight into CC. I was blocked. CC wanted to see my "fbxkey." DAZ did not furnish me with an fbxkey when I bought the content, and there are no options to generate one. A search produced no fbxkeys on my system. DAZ docs were no help, and I've been unable to find an explanation on this forum. So, I passed the item through 3DX and it worked fine as usual. All's well that ends well, they say. I'm left with an uncomfortable feeling, though. What kind of ceremony was CC asking for? I'll feel a lot better when I can see some sense in this. Thanks in advance, all.
"Less clicks good, more clicks bad."
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Rampa
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
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You cannot import a DAZ character into CC. CC can only import CC characters. The FBX keys are available if you export an FBX from CC (it generates them), or download the FBX character templates from RL (they are included).
For DAZ characters, you can only use 3DX as your doing.
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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See here for some details from reallusion https://forum.reallusion.com/290114/Whats-New-in-Character-Creator-v15
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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R Ham
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Group: Forum Members
Last Active: Last Year
Posts: 628,
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rampa (11/3/2016) You cannot import a DAZ character into CC. CC can only import CC characters. The FBX keys are available if you export an FBX from CC (it generates them), or download the FBX character templates from RL (they are included).
For DAZ characters, you can only use 3DX as your doing.I've given up on importing the Genesis characters for the time being. I've been importing props and hair fairly successfully. It was a pair of eyeglasses that stopped CC in its tracks. Thanks.
"Less clicks good, more clicks bad."
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R Ham
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Group: Forum Members
Last Active: Last Year
Posts: 628,
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This is pretty much what I suspected. It seems odd that my Forum Search on "fbxkey" didn't pick this up. Thanks for your help.
"Less clicks good, more clicks bad."
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GILLETTD
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GILLETTD
Posted 8 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 4,
Visits: 16
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Hi,
Well, i bought 3dxpipeline and can't import any hair from poser ... it seems that character creator populates the fbx file with whole body info and then complains about it when trying to import the character with hair??? please explain how import hair to crazytalk 8 through the whole pipeline ..this is really becoming frustrating now .. i have invested in iclone thinking it could be a rapid 3d tool but ...hmmmm ..yet to be confirmed
Cheers
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vidi
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Group: Forum Members
Last Active: Last Week
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Well, i bought 3dxpipeline and can't import any hair from poser ... it seems that character creator populates the fbx file with whole body info and then complains about it when trying to import the character with hair???
it works only with CC Character . You must rig the Cloth on this Charcter in a external programm like Blender or Maya But in your case , for Hair you can it simply attach as accessory in iClone
------------------------------------------------------------------- liebe Grüße vidi
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rosevfx
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rosevfx
Posted 8 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 1,
Visits: 13
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Just want to import some FBX file of my own from Blender. No can do because of "FbxKey". Search for "how to import FBX into CC tutorial"? No such thing ... Disappointed? Feeling like trashing RL for my game project? Understatement.
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Rampa
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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Character creator is a character system. It cannot load random FBX files. It can only load Characters that it itself has generated. That is, it requires a specific skeleton and body meshes.
The reason it has FBX import is for importing said skeleton and body meshes with additional clothing meshes attached. The clothing must be rigged/weighted to the CC skeleton in an outside program, like Blender or Maya.
To import random (non CC) FBX files, you will need 3DXchange Pro. Any other character, from DAZ or wherever, can also be imported and characterized (re-targeted) using 3DXchange Pro.
If you need to export FBX or BVH, then you would need 3DXchange Pipeline.
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Delerna
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Delerna
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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rosevfx I think it can get a bit confusing for new users of iClone. The name Character Creator kind of sounds like what you use to create your own characters.
For many years reallusion has had iClone for animating characters and 3DXchange as the tool for importing and exporting your own character, prop etc models into and out of iClone. 3DXchange is the tool you need to be using for what you are trying to achieve and not Character Creator.
Character Creator is a relatively new addition that has been added to iclone and the way I see it is that its major purpose is to enable animators to create their own characters by using morph sliders similar to DAZ, and not have to be modellers. Just like DAZ all characters created in CC must be made from single mesh/bone design. Even more recently CC has been given the ability for us to model our own clothes and that is what it imports FBX files for. You must export the base CC character and use it to model the clothes on. Then you can import that same character back into CC with the clothes. It is also possible to shape the characters body in tools like Blender but you cannot remove or add vertices to the body. You can only move them to form a shape.
So as stated, for what you are trying to do you need to learn to use 3DXchange and, as stated by Rampa, you will need the Pipeline version
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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