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R Ham
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animagic (4/29/2018) It would be helpful if you explained what is crippled about it. FBX import in CC serves a specific purpose, which is perfectly alright. That doesn't make it "non-standard".
"Industry standard" is also a bit of a misnomer, given that Autodesk willy-nilly changes the specs, which are proprietary. A real standard isn't something that doesn't change every year (FBX 2012, 2013, 2014, 2015...:crazy: ) You do it right once with input from various industrial parties and then be done for the next 10 years. There are myriads documented cases of programs that have or have had trouble with this so-called standard (Blender and DAZ come to mind, for example).My thinking is, if you state you comply with a standard, then implement a proprietary version of that standard, you are not in compliance with that standard after all. It's just an observation. I agree, it's perfectly all right.
"Less clicks good, more clicks bad."
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animagic
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animagic
Posted 7 Years Ago
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It would be helpful if you explained what is crippled about it. FBX import in CC serves a specific purpose, which is perfectly alright. That doesn't make it "non-standard". "Industry standard" is also a bit of a misnomer, given that Autodesk willy-nilly changes the specs, which are proprietary. A real standard isn't something that doesn't change every year (FBX 2012, 2013, 2014, 2015...:crazy: ) You do it right once with input from various industrial parties and then be done for the next 10 years. There are myriads documented cases of programs that have or have had trouble with this so-called standard (Blender and DAZ come to mind, for example).
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R Ham
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vidi (3/31/2018) I see it still has the same lack of understanding how it works There is no need to be unpleasant about it. I think you know it is not right to intentionally cripple a widely used industry standard, and then pretend you are in compliance with that standard by calling yours by the same name. What do they say in German? "If there was no such word as IF..."
"Less clicks good, more clicks bad."
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vidi
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I see it still has the same lack of understanding how it works
------------------------------------------------------------------- liebe Grüße vidi
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R Ham
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I just upgraded to CC2. I see it still has the same crippled "FBX Import." If Reallusion does not wish to use industry standard import procedure, they need to give the file type a different name. To do otherwise is misleading.
"Less clicks good, more clicks bad."
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vidi
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in respect of "What is FBXKEY?"
------------------------------------------------------------------- liebe Grüße vidi
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psytgm
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psytgm
Posted 8 Years Ago
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I also meet with the same problem.
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vidi
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as already mentioned the FBX key has nothing to do with 3DXchange.
I have no options available (all greyed out). Do the imported Character have Bones ?
------------------------------------------------------------------- liebe Grüße vidi
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oatt
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Also, an important detail: As Kelleytoons pointed out to me, the subject needs to be characterized in 3DX, under the Character tab I have no options available (all greyed out). Thank You.
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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The Ironman character -- did you characterize it in 3DXChange? This is the option "Convert to non-standard" inside of the Character section. You will need to do this in order to apply any motions to it. Those motions (in the library) are made for iClone characters, and so you need to take whatever rigged character you have and convert it first. This may or may not be easy, but you can read all about it in the help file (basically it just means you assign bones to the right section to iClone knows what is what -- there are standard "rigs" that you can select from the dropdown, or you can manually choose each bone).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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