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New Features of CrazyTalk Animator 3 Beta Version

Posted By Ola(RL) 7 Years Ago
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Ola(RL)
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In this Beta test, we would like all Beta users to apply Bone Templates to as many original designs as possible, create your own animations with Free Bone Tools, compose presentations and animate props with Elastic Motion System or design facial expressions with G2+ and G3 Facial System . CTA3 is aiming to animate anything, so you should try to animate every image you like.


Features to be tested:

  •    Bone base character  (for bone base character, please refer to attached PDF file 00 to 03)

    • Free Bone Character Creater
    • Template Bone Character modification
    
    

  • Facial system  (for facial system, please refer to attached file 04 below)

    • G1/G2 convertor

    • Facial Mapping Table

    • G2+ Facial, multiple angle + Free Form Deformation ; G3 Facial, single angle + Free Form Deformation 

  • Current Bugs in Facial system
    • Character's expression will be accumulated if record several puppet motion. This can be solved by uncheck "Blend data on next recording
    • Fail to export facial animation (.ctFCS) on Bone Base characters. This can be solved by exporting perform (ctBPerform)
    
Note: All embed characters with facial features are subjects to FACIAL PUPPET    


  •    Elastic Motion  (for elastic motion system, please refer to attached file 05 below)

    • Elastic Motion Settings
    • Elastic Motion Clip Alignment
    • Motion Curve
    • Free Form Deformation
    • Transformation
    • Compound objects
    
    
    



New functions of CTA 3:

  •       Three modes of view editing: under composer mode, there are select, transform sprite and transform bone mode.

       

https://forum.reallusion.com/uploads/images/6f1428b9-0cca-482e-8dbd-1122.jpg https://forum.reallusion.com/uploads/images/809a1823-92bf-425c-b2d2-5863.jpg

  •       Layer Editing: the sequence in Layer Manager determines the priority of layers. You can drag and drop to reorder your layers.

       

https://forum.reallusion.com/uploads/images/71d11efe-4e63-4bcd-aeeb-cb32.jpghttps://forum.reallusion.com/uploads/images/f773d7e1-3eb1-449f-b0c5-7354.jpg

  •       Create Head for Bone base character: any sprite can become head from replace, fit or import content images.

       

https://forum.reallusion.com/uploads/images/38edb043-1715-45a4-9628-d9d9.jpg  

  •    Content Manager - Motion Play and preview behavior

  •    Timeline 

    • Cross track select keys and scale

    • New Curve for Transition and Timewarp

    • Playbar auto hide

    • Audio Scrubbing for voice editing

Attachments
01_Template_Bone_Character.pdf (22 views, 929.00 KB)
02_Custom_Bone_Based_Character.pdf (23 views, 723.00 KB)
03_Layering_Bone_Based_Character.pdf (24 views, 735.00 KB)
05_Elastic_Motion.pdf (27 views, 887.00 KB)
00_CTA3 Beta character guide.pdf (20 views, 965.00 KB)
04_G2+_Facial_Features.pdf (29 views, 695.00 KB)
Edited
7 Years Ago by Ola(RL)
toonsunlimited
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Here is a issue I am running in while trying to test the Bone Template Feature.




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jlittle
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Janell,
In composer mode select the pumpkin head, then use the "Create Sprite Base Head" function from the "Create Head" drop down and it will convert that image to a sprite head with all the facial features (eye mouth, brow, etc.).
Then use the sprite editor to add in the sprites.

Jeff

Edit: Added video test



Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep

Edited
7 Years Ago by jlittle
toonsunlimited
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Thanks jlittle 
That Worked!

Janell

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vidi
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I understand the workflow not .
I change the sprite in the composer with template Bone but the result is only mess
How can I adjust the influence of Bone ?


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toonsunlimited
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Hey Vidi....I am doing a Human test of the Bone Template Next.  I can post a video of how I'm assembling it once it's finished.
Janell

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vidi
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Oh that would be great.
Thank you Janell Smile


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toonsunlimited
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The video is posted under this link

Tutorial

                    https://forum.reallusion.com/uploads/images/c09b5311-3ab1-47a8-995d-c2df.png
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