Cool. How do you add bones to the CC? is there a tutorial?
I guess I should get back to this project!
The big idea behind this is to maintain the facial morphs. It won't actually be CC compatible when I'm done, but will be facial animation compatible.
I am adding bones in Blender, and then importing to iClone through 3DXchange. I did discover that additional bone chains will cause an error, and not be imported, but not crash CC. The extra bone chains can be set to "Extend Bones" in 3DX, and then animated in iClone using the Motion Layer tool.
I am making sure to not remove any bones or mesh.