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paulg625
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paulg625
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 388,
Visits: 1.4K
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having same problem thought I had it but went back and tried to move the mesh and realize I changed the bone base
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borgman
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borgman
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 21,
Visits: 3.5K
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Hi, I followed the methods shown in this thread,and exported this model from Character Creator 2 into Lightwave 3D (using most recent versions) with the following results. I have managed to get this working fine previously with earlier versions of Character Creator. Is anyone else having the same issues and can anyone help with this please? Thank you
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Miranda (RL) (10/1/2016) Hi paulg625 and hattori kun,
The official version CC1.52 of fixing the issue will be available next week. :)Thanks I see CC 1.52 now in downloads
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t2j
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Group: Forum Members
Last Active: Last Year
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If you sure your mesh have weight map,when you sent it to Layout,you should check "Use Bone From Object" and choose Base Mesh's bone as your mesh's bone,then your mesh will be controlled by Base Mesh's bone.then yo can export the FBX to CC and can import it correctly.Wish this help.
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Miranda (RL)
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Miranda (RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi paulg625 and hattori kun,
The official version CC1.52 of fixing the issue will be available next week. :)
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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I was sent an unofficial build that fixes the import issue. I don't know if they officially released it yet. As for the weightmap issues, be sure to import the fbx in layout so that weights are assigned. Then find the mesh and press modeler in layout to open the mesh in modeler. In modeler create your cloth and transfer the weight from the mesh to it by doing the method mentioned above. Send that cloth to layout and go to bones tab and change the "use bones from object" to the fbx root of the mesh. Move some bones around to see if the cloth is deforming with the mesh.
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paulg625
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paulg625
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 388,
Visits: 1.4K
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Thank you for Replying Miranda,
I am kind of new at this so hope you don't mind me asking a few more questions. I am adding a mesh to my project making adjustments in Modeler then sending over to layout. Mesh isn't responding to bones. I know one possibility is it doesn't have a weight map. Also after exporting it in FBX it won't load my mesh into CC it says error loading file them continues to load the nude model it appears but not the clothing part. When saving does the mesh have to be a child of the FBX bone structure?
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Miranda (RL)
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Miranda (RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
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paulg625 (9/25/2016) #1 Question for Miranda in your images you don't show the Lightwave compatibility as checked. Yet the next image shows the female character in Lightwave upright. Without checking the Lightwave option the character comes in lying facedown. So the question is if you are checking Lightwave compatibility are your references from 1.51? because your not having the distortion of the characters we see later in the post. #2 is if your not checking the Lightwave compatibility how are you getting the character to stand up right because when I try with the the standard FBX the tongue stretches. Hi paulg625, the option of Lightwave compatible" should be checked, sorry for confusing you.
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paulg625
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paulg625
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 388,
Visits: 1.4K
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You say to copy weight map. I moved the CC_Base_Body over to modeler and it doesn't have a weight map? Where Do I find or get the Character Weight map?
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paulg625
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paulg625
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 388,
Visits: 1.4K
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#1 Question for Miranda in your images you don't show the Lightwave compatibility as checked. Yet the next image shows the female character in Lightwave upright. Without checking the Lightwave option the character comes in lying facedown. So the question is if you are checking Lightwave compatibility are your references from 1.51? because your not having the distortion of the characters we see later in the post. #2 is if your not checking the Lightwave compatibility how are you getting the character to stand up right because when I try with the the standard FBX the tongue stretches.
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