ArcadeKId (5/31/2017)
Hey everyone,
I'm new on the iClone / 3DXchange pipeline. I have an issue that maybe you guys could help me. I want to delete some internal faces on my character that aren't visible, so I exported a FBX to Maya to delete these internal meshes (legs, and parts of the body covered by clothing), and when I opened on 3DXchanged it shown an error "Import file error 3DXchange may not support this data format." I followed this pipeline (but using the original iClone bones):
https://www.reallusion.com/ICLONE/pipeline/flow_character_maya_import.aspx - I'm using Maya LT 2017 and FBX 2017 as well. Am I doing anything wrong? What is the best pipeline to export characters to Maya, edit it and send it back to 3DXchange/iClone? I would like to add some accessories/geometry to the character as well do some changes here and there.
Use an earlier FBX version. I think FBX 2012 is supported.
Accessories are easiest added to the character within iClone for maximum flexibility.
Attach a prop to a character and it will be come an accessory (the prop that is). Next to the
Attach To field is a button marked [
...] that opens the bone hierarchy and allows you to specify to what bone the accessory should be attached.