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marc_44
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marc_44
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3,
Visits: 72
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Hi, I'm trying to export the Heidi character out of iclone for use in Unity. However, her hair disappears when I click to edit in 3dxchange. Iclone Click to Edit in 3dxchange Hair Missing in 3dxchange
 I don't have this problem when I try to export the male character (Mason) and I don't see any different properties for Heidi's hair. Any idea on how to keep her hair? Thanks
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JimmyB7
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JimmyB7
Posted 10 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 198,
Visits: 3.2K
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I could duplicate the missing Heidi hair you found. It appears you are exporting Heidi from the G6 Intro project. Instead send Heidi to 3DXchange from the “Avatar 01_G6 Character” and the hair will stay on her head. Hope this helps.
CyberpowerPC, 64 GB Ram, 64bit Windows 10 Pro, Intel Core i9-10980XE 18 Core CPU, ASUS TUF X299 Mark 1 Motherboard, ROG-STRIX-RTX2080TI-O11G-GAMING graphics card, Toshiba 3TB hard drive, 3 x Seagate 3TB hard drives, RAGNAROK 801 Full Tower, LEPA G1600 1600W power supply, Killer WI-FI 6, ASUS PA329Q 32" 4K/UHD IPS Monitor.
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marc_44
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marc_44
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3,
Visits: 72
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JimmyB7 (11/15/2016) I could duplicate the missing Heidi hair you found. It appears you are exporting Heidi from the G6 Intro project. Instead send Heidi to 3DXchange from the “Avatar 01_G6 Character” and the hair will stay on her head. Hope this helps.Thanks for the workaround Jimmy!
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marc_44
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marc_44
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3,
Visits: 72
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I've got the fbx successfully imported into Unity along with body and facial animation. However, I notice that the tongue and some of the teeth move around far away from the character when he is talking. In the below picture you can see his tongue is way far away.  The tongue moves between his mouth and far outside of the screen whenever he's talking. Any ideas of what might be causing this or how to fix? Thanks for any help.
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animatedbeing
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animatedbeing
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 114,
Visits: 1.8K
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jesus.amaro (11/15/2016) Hello,
I Just installed iclone 3dxchange pipeline 6.52 in windows 10 and it would not open, it opens a small empty window and closes it, thats all it does, i Unistall and reinstall but it does the same thing...
Thnks for the help
I was having the same problem with iClone. After upgrading to 6.53 I was able to open the program.
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GSSEV3D
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GSSEV3D
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 66,
Visits: 744
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Exported to fbx a prop with bones but UVs not on model when opened in other apps. Worked with other models ok. Problem prop is export ready "small crowds roman soldier". Any help?Tried in Unity and Carrara 8.5 3dxchange pipeline version 6.51 Cheers
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gianluca.latino
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gianluca.latino
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 2,
Visits: 3
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I justinstalled the trial version of iClone 6.51, iClone Character Creator 1.51, and iClone3DXchange 6.51 Pipeline. My system is a DELL Inspiron 15” 7548 with Intel i7-5500U2.40 GHz, 16GB Ram, Win 10 Home 64 bit, AMD Radeon R7 M270 4GB. iClone and CharacterCreator works fine, but I’m unable to open 3DXchange, it opens a small empty windowand closes it, that’s all. I try to uninstall and reinstall but it does thesame thing. Is there away to resolve the problem because I want to buy all the three software? (3DXchangeis really important for my work) Thanks.
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Bushy2490
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Bushy2490
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 86,
Visits: 532
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I'm als having problems opening a Daz fbx figure in 3dxchange - not enough memory message.
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Weeks Ago
Posts: 15.8K,
Visits: 31.4K
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Bushy2490 (3/11/2017) I'm als having problems opening a Daz fbx figure in 3dxchange - not enough memory message.
How many polygons has your DAZ figure?
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ArcadeKId
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ArcadeKId
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 1,
Visits: 27
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Hey everyone, I'm new on the iClone / 3DXchange pipeline. I have an issue that maybe you guys could help me. I want to delete some internal faces on my character that aren't visible, so I exported a FBX to Maya to delete these internal meshes (legs, and parts of the body covered by clothing), and when I opened on 3DXchanged it shown an error "Import file error 3DXchange may not support this data format." I followed this pipeline (but using the original iClone bones): https://www.reallusion.com/ICLONE/pipeline/flow_character_maya_import.aspx - I'm using Maya LT 2017 and FBX 2017 as well. Am I doing anything wrong? What is the best pipeline to export characters to Maya, edit it and send it back to 3DXchange/iClone? I would like to add some accessories/geometry to the character as well do some changes here and there. Thanks!
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