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What's New in Character Creator v1.5

Posted By Miranda (RL) 9 Years Ago
Rated 5 stars based on 1 vote.

What's New in Character Creator v1.5

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Miranda (RL)
Miranda (RL)
Posted 9 Years Ago
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Last Active: 3 Years Ago
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Hi everyone,

Character Creator v1.5 official launches on July 14th!
We are excited to inform you that Character Creator is once again pushing the boundaries of creative freedom with the release of version 1.5 and it's subsequent support for user created content such as clothing, shoes, hair, and accessories.
To learn more about the features, please see the update webpage HERE

75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/3c1b733f-bc90-4545-8e73-4c56.png


New Features
[Design Your Own]
1. Support CC-compatible FBX to create custom Hair, Cloth, Shoes, Gloves, Accessory and Morph Sliders.
2. Ability to export selected character and it’s outfit in FBX format as a template for asset creation.
>> Scroll down the page or click HERE for more details.

3. One can now include calibration or custom motion for skin bind weight testing (available as a FBX export option).
>> To export FBX files directly from CC requires 3DXChange 6 Pipeline license, please click HERE for more details.

[Mesh Edit Tool]
4. New Mesh Edit tool can translate, scale, rotate, hide, and reveal selected mesh face.
5. New Smooth & Relax tools to refine the mesh in Mesh Edit Mode.
>> Scroll down the page or click HERE for more details.

[Cloth Layer Settings]
6. Users can now change the collision layer order of the clothing by using the Cloth Layer Setting accessible via the Window menu.
7. Soft-Cloth weight map input is now available inside CC under Modify > Physics > Edit Weight Map.
8. Cloth, gloves, and shoes thumbnails now have category and collision layer display.
>> Scroll down the page or click HERE for more details.

For the following feature, scroll down the page or click HERE for more details.

[Calibration, Load iMotion, and Pose Editing]
9. The enhanced Calibration function allows you to keep the calibrated posture even after closing its window.
10. Importing or drag and dropping an iMotion into CC will apply the first frame of the animation to the character as a still pose.
11. Pose Editing is nowavailable inside CC under the Edit menu.

[Replace the Costume]
12. Importing ccProject or iAvatar will give one the option to merge specific parts or replace the current project, eg. only apply the outfit to the existing character.

[Scene Manager]
13. Added a scene manager with new additional "X-Ray" and "Wireframe on Shaded" viewing mode.

[Select Overlapping Object]
14. Added ability to select a specific item inside overlapping objects via the right mouse button context menu.

[Contact Settings]
15. Edit Contact settings for the Hands and Feet can now be accessed in the modify panel.

[Grid Settings]
16. Floor grid now available, useful for adjusting the positions of floor contacts.

[Others]
17. Added traditional iClone texture settings in the Material Tab for custom textures.
18. Export OBJ with quad mesh for better subdivision in the case of mesh smoothing and high poly sculpting.


Additional Information
FBXKey:
Upon export, Character Creator will produce an "FBXKey," this DRM related file will contain skeleton scale, mesh orientation, and other important information.  This file will help detail out the discrepancies between CC and other 3rd party software.  Therefore, users are strongly encouraged to maintain this file for the purpose of technical support.  Previous versions of FBX used for rigging and cloth creation may not be backwards compatible.  If you have a need to fix a specific file you can contact the Reallusion development team, but successful re-compatibility is not a guarantee.  


Enhancements
1. The character will preserve the Calibrated posture even after closing the Calibration window.
2. A direct download button will now appear in the pop-up window when you apply a ccProject or iAvatar which you have already purchased but have not yet properly installed.
3. Modified the symmetry of the skeleton, mesh, and the arm angle of T-pose characters.
>> Scroll down the page or click HERE and HERE for more details.
*Many thanks to Vit3D for catching and helping us diagnose this oversight.


Fixed Bugs
1. Double click on file to launch CC does not open that file.
2. Error message Can Not Find File appeared when delete slider from Custom folder if this slider has deleted from Template folder.


Learning Resource- Resource Files
- FBX Templates

*The selection of software are just examples for tutorial purposes. You can choose to use other 3rd party applications, such as Maya or Blender to work with Character Creator.

Tutorials
- Cloth Creation
- Shoes Creation
- Hair Creation
Accessory Creation


Developer Resource and 3rd Party Workflow
Quick Guide: Quick Guide to Creating Cloth, Shoes, Gloves, Hair, and Accessories
Workflow: (updated on July 18th)
- Blender: https://forum.reallusion.com/291503/Blender-Workflow
- Lightwave: https://forum.reallusion.com/291508/Lightwave-Workflow
- Maya: https://forum.reallusion.com/291514/Maya-Workflow
- 3ds Max: https://forum.reallusion.com/291516/3ds-Max-Workflow
- Cinema 4D: https://forum.reallusion.com/291513/Cinema-4D-Workflow


User Showcase
Share all your awesome creations here, and maybe you'll get featured on other Reallusion channels or get an email from us. :)


Submission Guide (updated on July 22nd)
ccCloth, ccShoes, ccGloves, and ccHair are the new formats for developers.
Please visit HERE for more information.






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