Miranda (RL)
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Miranda (RL)
Posted 9 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Character Creator works with most 3rd party application. Please post your methods and findings here for the community as a whole. Thank you all for your contribution! :) Workflow: https://forum.reallusion.com/FindPost291515.aspx
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Miranda (RL)
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Miranda (RL)
Posted 9 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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This is the workflow of CC and Maya (for reference only) 1. Export your base shape to FBX from CC. 2. Import into Maya and create the cloth, you can use the "Copy Skin Weights" function to quickly skin the clothing to the skeleton. 3. Export FBX, FBX 2012 is recommend. 4. Import into CC 5. Set cloth layer and type 6. Enable the "Appearance Editor" to modify texture 7. Save it.
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Group: Forum Members
Last Active: Last Year
Posts: 10.8K,
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I have us the FemalewithCalibration FBX in Maya to transfer Hair to CC , but now I get this messaage Any Idea what is wrong ? What do the message mean How can I fix this ?
------------------------------------------------------------------- liebe Grüße vidi
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Miranda (RL)
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Miranda (RL)
Posted 9 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi vidi, can you provide us the file to check?
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sbaerman
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sbaerman
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 298,
Visits: 1.3K
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Hi all, one question. Does the workflow into Maya has to start with a female character or should it be neutral? Thanks Steffen
Machines : MSI Gaming Laptop, I7, GTX 1080, 16GB RAM, 512GB SSD, 1 TB HD Acer Predator Helios 300 I7 10750H, 16GB, 1TB SSD, RTX 2070
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Skuzzlebutt
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Skuzzlebutt
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 582,
Visits: 8.6K
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sbaerman (8/11/2016) Hi all, one question. Does the workflow into Maya has to start with a female character or should it be neutral? Thanks Steffenyou start with the gender you plan on working with.
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