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Is there a proper way to parent an object to the jaw when importing into 3DXchange?

Posted By michael7 9 Years Ago
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Is there a proper way to parent an object to the jaw when importing...

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michael7
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Sw00000p wrote:

" michael7, please no offense to you, but if Daz doesn't support importing bvh.... "Why ask how to...."


Obviously because I  just figured that out. And let me be clear, it supports BVH, when it comes to body animation. But not facial morphing animation.
Sw00000p  I have a specific need for a specific character. I don't have the time frame to build a character from scratch. Please quit parroting the same thing over and over. I've settled on a solution, this should be the end of this thread. I am not going to build a mesh with a massive amount of facial hair coming from it. I hope this is clear.
I don't think it's that hard for this forum to be treated as it was built for, helpful adults helping adults who have specific needs. Not people who want to get into pissing contests with each other over who knows more etc. etc.
It's not that hard, if you are a helpful adult, to write a clear and concise instruction set on how to fully perform any given operation, instead of little teasing tidbits here and there.
michael7
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Bellatrix (6/12/2016)
@Swoop - the "magic" solutions is called 3DXchange auto-retargeting.
existed for Genesis1/2 since 3dxc5
existed for Genesis3 courtesy of 2016 DaziCloners (Catlady/Cricky/possibly others)
(I would suggest for you to play with Daz Studio so DaziCloners can benefit from more quality guidance
but then I recall "indie chitty" Daz Studio is beneath you so I won't ;)  )

michael7 (6/12/2016)
I want to repeat this, just so it's clear what I need to do. The beard doesn't hang from the face. It's beard stubble, it needs to conform to the morphs of the face. I can only see three options. Being able to get the Garibaldi stubble into iclone ( IDEAL ). Getting the iclone face motion back into Daz ( IDEAL ). Settling on painting the beard onto the face ( satisfactory ).




Straight answers first
Garibaldi stubble to iClone, no.
Beard obj to iClone, yes.
Lip sync Genesis 2 back to Daz, no. Jaw yes.
Genesis 2 beard obj face moving with beard, in Daz, no (therefore in iClone, also no)
Genesis 3 beard obj face moving with beard, in Daz, yes (therefore in iClone, also yes)
Lip sync Genesis 3 back to Daz. Yes, but Daz import buggy not feasible.

*lip data and face muscle/morph data = different things

Now onto the bigger picture
Sound likes, your primary intent = use iClone to extract lipsync data for use on your preferred Genesis
If so, you never needed to import a fully-accessorized/ beardy Genesis in the first place!
(which also means all beard related matters = secondary issue)


Now onto the primary issue:
Indeed, Lip Sync - even the free 32 bit one - in Daz Studio has far better output than iClone on any Genesis.
Paid version of Daz Mimic has fine-tuning options. Not the greatest but does the job.
Lip sync in iClone is great - for CC character only. The rest suffer from little fine-tuning.
But don't take my words for it
If you still wish to use iClone to produce lip sync data for Genesis, see the BVH route.



I knew about converting Garibaldi to an object.  I mentioned that and made the head hair that way, I thought it was in this thread but it could be somewhere else.
I just want to be clear, here's my primary intent. My drive is in making good animations. Really good executions of comedy scripts. 3/4 of just one script have been done in Daz. I'm tired, very tired of the poor lip sync features in Daz. I agree with you that Daz does a decent enough job of getting an initial lip sync moderately close to matching the voice to the audio. But it is still very far removed from how good I need it to be. I've already mentioned what the issues are but I'll state them again. It it HORRIBLE when it comes to scrubbing on the time line. It can't keep the visual up with the audio when scrubbing, even when in wire frame mode. It is either too slow, or it zooms past where I need it to be. It is a low grade time consuming way of working. Iclone on the other hand, doesn't do the job as well as Daz does with the initial lip sync, but it excels over Daz because it doesn't have any lag when it comes to scrubbing and fine tuning. Not any that's important anyhow. This saves SO MUCH TIME, and makes it enjoyable to work with. I NEED to be able to listen to the voice and watch the facial mouth movements to get the right expression at the right place.
 I also like the fact that iclone renders significantly faster than Daz. And it's easier to animate characters. I intend to use iclone for most of my work that I need to finish because of all of this.
You can no longer buy the paid version of Mimic for Daz. I tried a month and a half ago, it's gone. Daz has no answers for when or if it will be brought back.
 You mentioned about going the BVH route if I wanted to use iclone to bring lip sync into Daz. I did mention this but maybe you didn't see it. Daz will not recognize BVH lip sync information, not even BVH files with lip sync information saved within Daz itself.
Bellatrix
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@Swoop - the "magic" solutions is called 3DXchange auto-retargeting.
existed for Genesis1/2 since 3dxc5
existed for Genesis3 courtesy of 2016 DaziCloners (Catlady/Cricky/possibly others)
(I would suggest for you to play with Daz Studio so DaziCloners can benefit from more quality guidance
but then I recall "indie chitty" Daz Studio is beneath you so I won't ;)  )

michael7 (6/12/2016)
I want to repeat this, just so it's clear what I need to do. The beard doesn't hang from the face. It's beard stubble, it needs to conform to the morphs of the face. I can only see three options. Being able to get the Garibaldi stubble into iclone ( IDEAL ). Getting the iclone face motion back into Daz ( IDEAL ). Settling on painting the beard onto the face ( satisfactory ).


Straight answers first
Garibaldi stubble to iClone, no.
Beard obj to iClone, yes.
Lip sync Genesis 2 back to Daz, no. Jaw yes.
Genesis 2 beard obj face moving with beard, in Daz, no (therefore in iClone, also no)
Genesis 3 beard obj face moving with beard, in Daz, yes (therefore in iClone, also yes)
Lip sync Genesis 3 back to Daz. Yes, but Daz import buggy not feasible.

*lip data and face muscle/morph data = different things

Now onto the bigger picture
Sound likes, your primary intent = use iClone to extract lipsync data for use on your preferred Genesis
If so, you never needed to import a fully-accessorized/ beardy Genesis in the first place!
(which also means all beard related matters = secondary issue)


Now onto the primary issue:
Indeed, Lip Sync - even the free 32 bit one - in Daz Studio has far better output than iClone on any Genesis.
Paid version of Daz Mimic has fine-tuning options. Not the greatest but does the job.
Lip sync in iClone is great - for CC character only. The rest suffer from little fine-tuning.
But don't take my words for it
If you still wish to use iClone to produce lip sync data for Genesis, see the BVH route.




  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


michael7
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Sw00000p, please no offense to you, as I said before I appreciate help, but what you are offering does not match the situation. This isn't an issue of bone mapping. It's not possible to bring lip sync information as a bvh file back into Daz studio. Daz studio won't even recognize lip sync files brought in as bvh files that were initially saved within Daz itself.
michael7
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I want to repeat this, just so it's clear what I need to do. The beard doesn't hang from the face. It's beard stubble, it needs to conform to the morphs of the face. I can only see three options. Being able to get the Garibaldi stubble into iclone ( IDEAL ). Getting the iclone face motion back into Daz ( IDEAL ). Settling on painting the beard onto the face ( satisfactory ).
michael7
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Rampa: IMO the 32 bit Daz lip sync is terrible as far as trying to perfect the lip sync. The audio in Daz lags greatly behind the character, or it zooms past it when scrubbing on the time line. It's not my computer I'm running I-7 32 Gb with a GTX 970 video card. Iclone has it perfectly synced all the time. And I like the phoneme pairing it does.

Bellatrix: Your right Cricky did mention it, and I read it. You said this: There is an even simpler path to get your Garibaldi beard on Genesis2 into iClone which will move when talking
no soft physics or complicated whatevers
which I was about to mention,

Please don't hold back this would be a perfect fix. How do I do it?
Rampa
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What are using for the lipsync in DAZ? I just downloaded the 32 bit version that has the Lipsync plugin with it. It is more accurate than the iClone lipsync, IMHO. Make sure your timeline is playing at 30 FPS.
Bellatrix
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Nice video for Motion Builder users.

sw00000p (6/11/2016)
Bellatrix (6/11/2016)
[..but then I saw...
apparently you also want to export lip sync back to Daz!
that, is a very complicated pipeline - unless you're very experienced DS user

It's not complicated.. it goes like this:
Just as you map Daz bones to use RL bones to animate in iClone....
You merely map iClone bones to "transfer" animation to the Correct Daz Bone.

Those who know their Genesis technology will know
No need to map Daz bones to RL bones
It's not news on this forum! ;)

really give the OP some breathing room
one step at a time
to the experience Daz-iCloners it's clear where OP is skill/ info wise
hence I recommend
start with knowing the rig/weight difference between Genesis 1/2/3
then clothing process
then export from Daz process
then import to iClone process
the export to 3DX process
the export to Daz process
that's a lot to cover
before deciding if the workflow is worth it to the INDIVIDUAL
everyone has different budget for time
different learning energy
I can't and won't decide for him if lip sync i/o is worth it
not at this stage
too much info and noise can cloud judgement
I will stop now :)




  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


Bellatrix
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michael7 (6/11/2016)
I wonder if I can turn the beard into a soft cloth. Anyone know? Maybe I can turn it into a soft cloth and pin it to various places of the face.


YES you can.
Cricky obviously knows - and even told you in detail a few posts ago!
You need to slow down and read? :)

There is an even simpler path to get your Garibaldi beard on Genesis2 into iClone which will move when talking
no soft physics or complicated whatevers
which I was about to mention, but then I saw...
apparently you also want to export lip sync back to Daz!
that, is a very complicated pipeline - unless you're very experienced DS user
I can only say
go back to step 1: know your chosen character rig inside out
know Daz Studio clothing prop rigging tools
then more you know Genesis WITHIN Daz Studio
the more you know which iCloners have the right Daz-to-iClone solutions for Daz migrants
and how to filter noise from signal
cheers


  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


Rampa
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michael7 (6/11/2016)
I wonder if I can turn the beard into a soft cloth. Anyone know? Maybe I can turn it into a soft cloth and pin it to various places of the face.


Soon. ;)


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