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michael7
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michael7
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 420,
Visits: 1.2K
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I'm 3/4 the way through a project and at the moment I'm stuck. I have a character I've created in Daz, and need to finish the animation in iclone. This character has a beard, anyone familiar with Daz might know Garabaldi hair, which I made it from. But basically that's irrelevant because you can't import Garabaldi hair into iclone. So I converted the hair to an object. I then parented the object beard to the characters jaw. I also made a head of hair, converted to an object and parented that to the head. When I export this and bring it into 3DXchange, it's all there, and the head of hair stays parented to the head when I move it around, but the beard doesn't stay attached to the jaw when I test the jaw movements, it just stays in one place. The jaw moves through it. Also, now the character is coming in with really thick eye lashes like it's wearing mascara whereas it wasn't doing this before. So I am wondering if the object hair is somehow interfering with something because as an object each hair strand is an object. But my main question is, how do I properly parent something to the jaw? Can I bring the beard in as a seperate object once in iclone and parent it to the jaw then? Will that work on a Genesis 2 Daz character?
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