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Thank You For All The Wishful Features In January

Posted By Peter (RL) 3 Years Ago
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Peter (RL)
Peter (RL)
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Hi Everyone,

Thanks to Rampa, jjdigitalgraphics, Pumeco, JJJAM, Erisku, Bray42, Chris, JCWeatherby, RobertoColombo, jarretttowe, Peppie and imaginationseven7 for all their wishful features submitted in January. These are currently under review by the iClone team and being considered for future implementation. It's not too late to add your suggestions for February so please let us know what you want to see added to iClone. Your feedback can help shape the future of iClone so don't hold back. Smile

                                                                

Peter
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urbanlamb
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okay I dont make lotsa threads so i will post my "wish" here 3dparticles that can be used for crowd generation.  And of course the rest of the physx particles that we are waiting for but a crowd generator would be way cool.

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justaviking
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Yes, thanks.

And meanwhile we trust that all the other great "Wishful Features" posted over the last 36 months are still being tracked.
Wishes like the one for "stretching/compressing" a series of keyframes on the timeline, in this thread.

And oft-repeated ones like these"
> Ability to turn off autokeyframing (not high on my personal list, but requested monthly, usually by newbies)
> Improved hair creation capability (probably more "Character Creator" than iClone, but that's just splitting hairs... ha ha, a pun!)
> Having "Sequence of images" use filenames that reflect the actual frame number, not starting from one (or zero?) each time you render

I'm not complaining.  It's nice to see the acknowledgement.  We'll just have to take it on faith that the others are still on the list.  Looking forward to what comes in iClone 6.5 and 6.6 and 6.7...  Smile




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Edited
3 Years Ago by justaviking
animagic
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Mirror....Crying


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Kipster
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a few things will take this up a level, but probably not for all levels of users
1. a 360 cam system with Equirectangular rendering. or at least better camera options
  compatible with 360 stitcher programs.
2. camera data export via fbx 
3. projected gobo lighting
4. merging for projects
5. more options for grass textures (avi-etc) + plus the ability to translate
6. matte shadows option
7. a completely revamped DOF system
8. real enviroment mapped shadows/lighting
9. SSS

I'm sure you guys are familiar with element 3d, vcp is a very small company
and look how far they got in just a few years.

.
Edited
3 Years Ago by budbundy
Rampa
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Golly, I better check if I requested anything reasonable...... Blush

Sometimes requests are superseded by larger better plans, and iClone 6 feels like it's the basis of many larger, better plans. I really liked seeing the "what to expect" video. Maybe a little something like that once a month? 

Thanks, as always! Smile
GrannyJ
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I love how you can click on "edit in 3d exchange" for characters in both iClone 5 & iClone 6 .... what I'd really love to see is the same capability for PROPS (including their animation)....  it would make my workflow a bit less tedious at times going back & forth between 3ds max & iClone... jush my wish.....



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brand468
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I use iClone to create tactic exercises for firefighters and therefore i need realistic smoke and fire effects :-).
I really like iClones amazing animation possibilities, but i think it's about time particle effects improved, they are about the same since iClone 3.
I have tested several game engines (CryEngine, Unreal 4, Unity, ) and they has
of course amazing particle effects.
But they are still far from being as simple as iClone when it comes to movie making,
however it seems that they are starting to see the market (see this link)

So
it would be fantastic if iClone could get better particle effects in 3d.Smile

Some whishes: Rolleyes
- 3D particles
- Particle bounce, or block when hitting a wall or a hidden layer. (
Looks strange when smoke and fire continues through items)
- Light and shadow influence on particles
- Particle overall scale settings (to change size of whole particle at the same time)
- Reduce speed on particle (better looking slow smoke etc)
- Group several particle effects (without parent to prop)
- Pre start so particle is fully grown at frame one when rendering


My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

pumeco
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Thanks for the thanks, Peter, I really hope to see some of the stuff in the upcoming releases.
I'm being really nice today, and with no motive behind it whatsoever ... honest!

*COUGH* I never requested it officially with a thread, but please ask the devs to add Anamorphic DOF so that our stuff can look genuinely epic *COUGH*






Bellatrix
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I have tried, but I can no longer do without:
  • 3Dconnexion support.
  • Hotkeys all. Script-able menu icons.
  • Timeline = Unlimited Motion Layers. (new layer options: overwrite/ additive. Name-able. Group-able, collapse-able. Drag drop re-order)
Fix-able in the short run:
  • Expression morph loading: increase from 24 to 84 morphs; profiles loads directly in iClone
  • Drag drop physX weight maps in viewport
  • Figure collision mesh process = pivot always center, Y symmetry, auto-snap to joint center
In the longer run...
  • Dynamic cubemap baking on the fly = near real-time mirror
  • 3D Particles with collision
  • dynamic Fiber hair

Also really liking RL's new progressive attitude and energy.

Will be back to play when things settle into place.

Cheers...


  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


Edited
3 Years Ago by Bellatrix



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