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VirtualMedia
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VirtualMedia
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 557,
Visits: 19.0K
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1. Modify the puppet tool to have functionality and customization similar to the one in Daz Studio. The ability to create expressions and poses and save them instantly as dots and use the mouse to create an infinite number of unique expressions in between these key expressions or poses is incredibly useful. I can take any video of someones Maya, Max.. rig demo and duplicate a rig simulation in minutes with DS, and then customize it even further to suit the character I was working on. The ability to create multiple tabs for the eyes, the brows, the lips, arms, legs... would keep everything manageable. Ability to save the custom puppet tool users create with the character. 2. Bringing back the details tab in the face puppet tool, convincing, unique facial animation and expressions are what brings a character to life. 3. A keyboard shortcut that would set a key when using the face puppet in preview mode along with the ability to save expressions with auto generated thumbnails of the facial expression 4. A keyboard shortcut that would set a key when using the body puppet preview mode along with the ability to save poses with auto generated thumbnails of the poses . 5. The curve editor, had to mention this again because it is so important for convincing animation. 6. Multiple motion and expression tracks were also great Ideas
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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Snarp Farkle
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Snarp Farkle
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 770,
Visits: 3.6K
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If more facial features are going to be a problem implementing in the next update, how about instructions on how to create or edit the iCloneFaceKeys. As it is you can't add some of the really creative facial expressions we already own in DAZ either before or after loading the face key, if you do it completely rewrites over the keys and you have to spend the time to correct all the facial keys in 3DX, thus defeating the purpose of the iCloneFaceKeys. The added DAZ expressions make up for the limited facial features we have in iClone and if this could be addressed it would save hours of work. Also if there's a way to expand the parameters so that we could have more control in the face puppet tool, that would be really nice too! :)
I don't know it it's just me but I can't use the "Face Key" on any CC characters, that would help also.
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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Snarp Farkle
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Snarp Farkle
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 770,
Visits: 3.6K
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I may be the only one that needs a scroll bar on 3DX6's export dialog box but it's been needed since 3DX5, not everyone has an 8 x 12 foot screen to work with and I don't want to have to hide my task bar just for 3DX, just pressing enter works as long as you don't need to change names or locations, no other program I own does this. Just a simple scroll bar please and than you! :)
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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Ibis Fernandez
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Ibis Fernandez
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 4.3K
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I think i will be happy if all i get is a real 3d camera. To be able to actually orbit and tilt not just dolly in and out. My second best request would be a G6 character template support that makes use of even more angles like 30, 60, and 120 degree. This would make sprite switching from one angle to another a lot more smoother. especially now that mocap will be even more accessible to everyone.
 Ibis Fernandez | (available for hire) ---------------------------------------------------------------------------------------- Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer Author of Flash Animation and Cartooning: A Creative Guide >>> be sure to check out http://toontitan.com for professional grade assets, templates, and custom tools for Cartoon Animator and more.
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sboyd2kus
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sboyd2kus
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 16,
Visits: 83
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Are there any official updates planned for the support for Genesis 3 DUF?I know Wendyluvskatz has done an unofficial file set.I am considering the purchase of the pipeline for getting DAZ characters into Unreal Engine 4 and rigging them.It would be nice to have the possibility of using the facial bone rigging of the G3 M & F models to animate also.Thanks!-Sharon
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namunger
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namunger
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 233,
Visits: 1.1K
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Please, please, please, bring back the facial animation "detail" tab from iC5.
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Bellatrix
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Bellatrix
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 420,
Visits: 1.2K
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I forgot to mention 3Dconnexion. Kidding. Finally went back into iClone space again... Forgot to mention misc workflow enhancements, mainly clicking and scrolling savers... First, Character Creator - A easier to access Reset button for CC morphs, say next to the (wonderful btw) Bake and Refresh buttons
- Either that, or double click on slider circle to reset (faster sexier than DS/ Poser's Alt Click Reset)
- A toolbar set of Phoneme/mouth expressions to check mouth issue after extreme morphs (w/o having to visit 3DX) would be nice
Timeline again... - Remove Animation is used so often, deserve their own button/s on the Play Bar and Timeline.
- Forgot to mention: unlimited Motion Layers feature I requested earlier includes multiple Expression Layers too
- When in Timeline, hitting Delete key on keyboard, should delete selected track, not scene object
3DXchange
- Expression Source Morphs need sliders and one click reset (double click on handle or a top access button)
- Right panel scroll bar to move to right side and scale up (currently impossible to catch)
- Left panel drag to resize, or at least wider by default
- Option to auto apply symmetry
Also yes to quick access pose L/R swap and mirror symmetry. Would also be nice to be able to add custom Gaits (Presets) to Motion Puppet (custom slouch/ loose wrists etc) If these can't make next update, next next update. I can't work in iClone now anyway, until clicking/scrolling rate is reduced by 80% with 3Dconnexion + quick access menu buttons/hotkeys Hence, these two are still my no.1 request. Thanks and cheers all...
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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pumeco
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pumeco
Posted 10 Years Ago
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Group: Banned Members
Last Active: 9 Years Ago
Posts: 1.3K,
Visits: 3.2K
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mark (2/25/2016) ...would love to be able to have "symmetrical" posing at the click of a button and being able to "swap" a pose left to right and so on... +1
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mark
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 4.9K,
Visits: 16.7K
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...would love to be able to have "symmetrical" posing at the click of a button and being able to "swap" a pose left to right and so on....'course let's get things working like they're supposed to first... ;)
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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will2power71 (2/24/2016)
Put an animation control rig in the viewport. The puppeteer controller is killing my workflow. If you can't but the animation rig in the viewport, then how about letting us assign hotkeys to the joints, so that we don't have to keep clicking back and forth to select things.If you have the bones visible (bone edit mode box checked) you can just double click on a bone to select it. If they are a little hard to select, click on the little gear thing in the upper left corner of the panel. There are some settings to size and color the bones as you need. :)
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