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Firepro
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Firepro
Posted 11 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 42,
Visits: 246
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While the bugs in the plug-in get fixed I was wondering if I can still use the BVH motion files from the Neuron software? I am trying to use the BVH file format for importing into DAZ3d so that I can create aniblocks. I got the procedure down for Kinect created files in iClone and converted through 3dXchange, but I am not having much luck using the BVH coming from the Neuron software.
If anyone has a procedure to get the Neuron software generated motion files into DAZ (with or without 3Dxchange or iClone) it would be greatly appreciated.
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sterlingy
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sterlingy
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 206,
Visits: 712
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Firepro (12/25/2015) So close but no cigar. Got my new Perception Neuron suit, works okay with Neuron software but when trying to connect to iClone i get either failed plugin or if use the Plugins dropdown then iClone crashes, pretty much as others have reported. I had Kinect 2 and uninstalled it but no help.
RL please fix as soon as possible. Thanks!What are your system specs? specifically GFX card and OS? -S
Stick with the flock, end up a lamb chop!
www.ShivooStudios.com
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sterlingy
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sterlingy
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 206,
Visits: 712
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Firepro (12/25/2015) While the bugs in the plug-in get fixed I was wondering if I can still use the BVH motion files from the Neuron software? I am trying to use the BVH file format for importing into DAZ3d so that I can create aniblocks. I got the procedure down for Kinect created files in iClone and converted through 3dXchange, but I am not having much luck using the BVH coming from the Neuron software.
If anyone has a procedure to get the Neuron software generated motion files into DAZ (with or without 3Dxchange or iClone) it would be greatly appreciated.
I would also like to know how this pipeline would work. There are a ton of FBX formats that the Axis software can save in. I'm not sure what is best for 3DXchange. Then you have to re-target in 3DXchange, which is really just a temporary fix if you need something usable right away. Certain, if you can't even run the plugin, this is critical, but without the hands working properly, it would also come in useful. I suspect we won't get a resolution to even a 3DXchange solution until after the new year. -S
Stick with the flock, end up a lamb chop!
www.ShivooStudios.com
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 15.8K,
Visits: 31.4K
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FBX 2012 would be pretty good for 3DXchange. I believe that's the format it saves in when exporting.
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Firepro
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Firepro
Posted 11 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 42,
Visits: 246
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sterlingy (12/25/2015)
Firepro (12/25/2015) So close but no cigar. Got my new Perception Neuron suit, works okay with Neuron software but when trying to connect to iClone i get either failed plugin or if use the Plugins dropdown then iClone crashes, pretty much as others have reported. I had Kinect 2 and uninstalled it but no help.
RL please fix as soon as possible. Thanks!What are your system specs? specifically GFX card and OS? -S My system specs are as follows: Windows 10 - 64 bit Home edition AMD A8-5500 APU 3.2 GHz with Radeon HD Graphics 16 GB RAM I have a more powerful computer I use for most of my work but it is still on Win 7, so have pretty much dedicated this AMD machine to do MOCAP. Works fine with the iClone Kinect 2 plugin.
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Firepro
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Firepro
Posted 11 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 42,
Visits: 246
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MnerosNaRa (12/24/2015) After a few days I was able to get it to work, I had to purge my comp of everything mocap - Ipisoft, and MS Kenect dirvers and software, Iclone Kenect Plugin, ect. works like a charm now
Just wondering, other than doing an uninstall on the Kinect Plugin, are there other files/drivers that need to be removed that are associated with the Kinect device? Thanks.
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mtakerkart
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mtakerkart
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Because of the 6.3 bug , I use the bhv from Axis Neuron and retarget in 3dxchange. Of course T-pose is the best to easily retarget.
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MnerosNaRa
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MnerosNaRa
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 99,
Visits: 1.5K
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Just wondering, other than doing an uninstall on the Kinect Plugin, are there other files/drivers that need to be removed that are associated with the Kinect device? Thanks.
For me, it required uninstalling the Kenect drivers as well as the Plugings assoisated with the Kenect senser. the other drivers/files are easy to unintall they show up in the unintall option in windows explorer.
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MnerosNaRa
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MnerosNaRa
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 99,
Visits: 1.5K
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Firepro (12/25/2015) While the bugs in the plug-in get fixed I was wondering if I can still use the BVH motion files from the Neuron software? I am trying to use the BVH file format for importing into DAZ3d so that I can create aniblocks. I got the procedure down for Kinect created files in iClone and converted through 3dXchange, but I am not having much luck using the BVH coming from the Neuron software.
If anyone has a procedure to get the Neuron software generated motion files into DAZ (with or without 3Dxchange or iClone) it would be greatly appreciated.
I was playing around with this for a while and gave up. My issues where as fallows. Exporting in FBX format in to 3d Exchange = Mad mocap. It was juttery, and just plain not exporting properly. Exporting as BVH = Really good results, but matchinh it to the Iclone puppet was impossible, all the joints on the BVH where diagonal so It was impossible for me to match a T-Pose. There are options when exporting, none seemed to matter. Not sure if this is a Neuron Axis thing or a 3dExchange thing. Im hoping someone here could confirm the same issue
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sterlingy
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sterlingy
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 206,
Visits: 712
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mtakerkart (12/25/2015) Because of the 6.3 bug , I use the bhv from Axis Neuron and retarget in 3dxchange. Of course T-pose is the best to easily retarget.I'm assuming that if you are using the 3DXchange method, then you are getting perfect 1-to1 mocap data into iClone for every bone, including the hands? -Sterling
Stick with the flock, end up a lamb chop!
www.ShivooStudios.com
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