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OFFICIAL iClone 6.21 Issues Thread

Posted By Peter (RL) 11 Years Ago
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animagic
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Posted 11 Years Ago
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Now for some good news; read on...:w00t:

For quite some time there has been a problem with HDR. It only seems to occur with certain NVidia cards. I have a GTX 980 and the issue has also been reported with other 900 series cards I believe.

A fix has been promised for iClone 6.3 (and had been for 6.2 as well...:P).

Anyway, tonight a most peculiar thing happened. I had problems with iClone, where a project that opened before could no longer be opened, nor could any other project after that. So I rebooted. That didn't actually help, but after some more attempts I could finally open my project, which I needed as start for a new scene.

In the course of that, I was playing with some HDR settings and noticed that suddenly the spectral cross was displaying correctly, where before it wouldn't. I couldn't believe this, so I opened the test project I had created to illustrate the bug. Again, the spectral cross appeared correctly as did any of the other settings. The image below shows the bug on the left, and the correct image on the right.

https://forum.reallusion.com/uploads/images/37edad0a-576a-433e-8947-0807.jpg

The only explanation I have is that I had just updated my NVidia display driver to version 358.87. Rebooting in addition may have helped too.

So I'm curious to know if the new driver solves the problem for others as well. It would free RL to concentrate on other outstanding issues...:crazy:



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Agonos
Agonos
Posted 11 Years Ago
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RB3006 (10/25/2015)
oh, nice that someone else also has the problem with Tone Map.
But i have the feeling, it was fixed in 6.21

I believe this problem happens when the active camera in the animation touches too close an object of decoration. I managed to divert this bug by increasing somewhat the camera height.

Agonos
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Hello
Good news. Do not ask me
why and if there is a link but since yesterday and after the last MAJ (driver) of my graphics card, my problem with the "Glare" option has disappeared.
Proof of this video :
Anibox
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I used to have a lot of random crashes.  I found that if I right click on the iclone icon and  start it as administrator it is much more stable.
Lawsuit Pending Records
Lawsuit Pending Records
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Glad this was raised I thought I was going mad

Forgot the issue which would be handy to point out. Particles in the scene giving me some grief

Thanks

https://forum.reallusion.com/uploads/images/992e4d8f-3217-4368-a94f-f808.jpg

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Alien Maniac
Alien Maniac
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Have you set up your GPU for IC? Updated all of your drivers? What GPU card/ram? Ram?  What OS?


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jmusa
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Hi i also had this problem and i found the solution
 Step 1 - update your graphic card drivers...
even if it is crash.
 Step 2 - update iclone 

:):):):):):):):):):):):):)
bud_20121023184423262
bud_20121023184423262
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Well, another update . . . I guess the two monitor setup was not the problem after all. iClone6 randomly crashes several times in succession. Has happened 3 more times (4-6 crashes in a row, even trying different files or starting new ones) since I posted this. Sometimes takes a couple reboots to get stable.

Can't see any rhyme or reason to it. Not happening with any other programs or I'd suspect a memory problem.

Thoughts?

- - - - - - - - - - - - -
iClone 6.21
Character Creator 1.2
3.07GHz Intel Core i7 machine running Windows 7 Pro (v 6.1.7601 SP1)
6GB RAM
EVGA GTX 970 (2 gig video memory)

Anibox
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If this has been mentioned before, sorry!
I made a simple animated prop to simulate a water splash. 
When I use the Collect Clip function, and click on the props newly created Perform option, it adds 2100 to all of the size settings?
Has anyone else noticed this?
Bellatrix
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Minor bug identified... mere Display issue
I was playing around with swapping characters
with existing char selected, double click on content manager character to direct load
The Viewport selected polygon count does not update
But the Project Polygon count does
No big deal but a bug nonetheless

Also, dear RL dev, while you're at it...

Please add more meaningful viewport performance guide options
Total Draw Calls - per object, per project to the viewport

At the least, use Point Counts.

Thank you.






  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.



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