prabhatM (3/10/2015)
planetstardragon (3/10/2015)
It's really not very hard to do actually, tedious yes, hard no.....It's not tedious or hard. For a natural and talented artist, this comes naturally and the very first 5 minutes of modeling will show that flair like Mark's very first second of beautiful setting and camera work.
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It would be interesting to know
the quote from the artists in the community for the Man with camera Model which should be ready to be animated in ICLONE. ( Though I am not sure if we can get such expressive emotion in ICLONE.)
What would be total hours needed and the hourly rate for such commissioned work ? Technically making this final product is a 3-4 man job although, you do have people that do it all.....but doing it all ..and being an artist that captures the nuance will make a difference. A Techie will clone it, an artist will give it life and personality.
the modeler - artist - who gives you the high poly mesh
The retopologist - techie - who makes the mesh low poly for animation
The uv and texture guy - techie and artist - who uses substance or pbr painting (uv is math, colors are psychology )
the rigger - techie and artist who gets the weightmaps right - placing the bones is easy...the art is in the weightmapping. - although that can be classified as technical because you are cloning how something natural would move - thats more a science than creative. There is space to be creative with it though....like a wiggling mustache rig with a jiggling tummy bone with the right spring weight to make it funny...not necessarily natural.
and for arguments sake ....when I refer to a techie, it's a person that looks for precision....when I refer to a creative...it's a person that looks to evoke emotion.
people look at this classification as a bad thing, but it's not...it's understanding workflow .... One is math, the other is psychology.
☯🐉
"To define Tao is to defile it" - Lao Tzu