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Interesting Ideas for Models

Posted By planetstardragon 10 Years Ago
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planetstardragon
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Posted 10 Years Ago
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I'm starting this thread in an effort to share ideas - I'm thinking of it like a pinterest thread...pic and maybe a blurb of why you like it.

It will give a chance for users to share things they would like to see developed...and a place that will help inspire developers with new ideas for products.

I'm learning this stuff from a developer point myself, and being half noob and half developer ( i love that btw!! ) it will help give me things to look at to study and learn how to make, and when i finally make one that isn't crosseyed ...I'll put it in the shop! lol :w00t:

anyways....this is the pic that inspired me to start this thread! I love this, sexy, elegant with a touch of royalty!



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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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another character i like....this one has so much personality, he doesn't even need a script to be entertaining! :w00t:



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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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smile for the paparazzi! lol...love this ....characters like these tell a story before the movie even begins....that's what attracts me to them...




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"To define Tao is to defile it" - Lao Tzu

prabhatM
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Do we have anybody in our community who could do modelling with such flair ?

Note : I do not mean quality perfect 3d Model. I mean the characterisation.
planetstardragon
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I believe so, I've seen some amazing works in the marketplace ....

It's really not very hard to do actually, tedious yes, hard no.....once you watch enough tutorials on the topic....it makes more sense :)

the key concept is to use the same base mesh to cut new clothing parts from, i enjoy this part of 3D actually...it's quite relaxing. So i don't do it so much because i need to have that model, but because it's a fun thing to do for a change from my regular routines. This part is creative ...doing the retopology is technical and not as fun.




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"To define Tao is to defile it" - Lao Tzu

prabhatM
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planetstardragon (3/10/2015)

It's really not very hard to do actually, tedious yes, hard no.....


It's not tedious or hard. For a natural and talented artist, this comes naturally and the very first 5 minutes of modeling will show that flair like Mark's very first second of beautiful setting and camera work.

============

It would be interesting to know the quote from the artists in the community for the Man with camera Model which should be ready to be animated in ICLONE. ( Though I am not sure if we can get such expressive emotion in ICLONE.)

What would be total hours needed and the hourly rate for such commissioned work ?

planetstardragon
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that's me :) I understand the technical, i just don't enjoy it....I always gravitate to the artistry of things - it's a matter of having a childs imagination i suppose



“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.” ― Albert Einstein

there is something beautiful about everything to me, even you :kiss:

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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prabhatM (3/10/2015)
planetstardragon (3/10/2015)

It's really not very hard to do actually, tedious yes, hard no.....


It's not tedious or hard. For a natural and talented artist, this comes naturally and the very first 5 minutes of modeling will show that flair like Mark's very first second of beautiful setting and camera work.

============

It would be interesting to know the quote from the artists in the community for the Man with camera Model which should be ready to be animated in ICLONE. ( Though I am not sure if we can get such expressive emotion in ICLONE.)

What would be total hours needed and the hourly rate for such commissioned work ?




Technically making this final product is a 3-4 man job although, you do have people that do it all.....but doing it all ..and being an artist that captures the nuance will make a difference. A Techie will clone it, an artist will give it life and personality.

the modeler - artist - who gives you the high poly mesh
The retopologist - techie - who makes the mesh low poly for animation
The uv and texture guy - techie and artist - who uses substance or pbr painting (uv is math, colors are psychology )
the rigger - techie and artist who gets the weightmaps right - placing the bones is easy...the art is in the weightmapping. - although that can be classified as technical because you are cloning how something natural would move - thats more a science than creative. There is space to be creative with it though....like a wiggling mustache rig with a jiggling tummy bone with the right spring weight to make it funny...not necessarily natural.

and for arguments sake ....when I refer to a techie, it's a person that looks for precision....when I refer to a creative...it's a person that looks to evoke emotion.

people look at this classification as a bad thing, but it's not...it's understanding workflow .... One is math, the other is psychology.

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"To define Tao is to defile it" - Lao Tzu

bluemidget666
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I love the models you have posted PSD but thay do not inspire me :( because they are a million miles away from where I am.. So I look at what im not too far from for inspiration.

 

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I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D

planetstardragon
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that character looks simple, but far from it, have to get the angles right on the mesh to get those definitions that smooth with the toon shading. and look at the detail in his pants.. I like the stylized look too, that's the type of character you see in toy story :)

☯🐉
"To define Tao is to defile it" - Lao Tzu


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