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Why iClone don't have a better shader effect as MMD(MikuMikuDance) does?

Posted By butaixianran 11 Years Ago
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Why iClone don't have a better shader effect as MMD(MikuMikuDance)...

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Rampa
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I'm basing my presumptions on these two statement about iClone 6. So.... Hopefully.:)

"iClone6 has fully rebuilt it's core engine based on DirectX11. By combining GI and deferred lighting, there will be great visual improvement and more light numbers are supported."

"Other than the big enhancement on real-time engine, iClone6 will support software rendering through plug In architecture. The same content will looked totally different after the fine render."
planetstardragon
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swoop, considering you do 3D for a living, you should keep up with the latest news. ;)



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butaixianran
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wendyluvscatz (6/28/2014)
I never really understood the appeal of the toony shader thing myself



Shader is a script can do anything. So, it's kind of a preset for any effect you want. You can make a bad lighting looks much more real, or you can make wood looks like glass.

In MMD, as the lighting function are so bad, people use shader function as a preset of lighting and shadow result.

Since iClone wants to keep in realtime, it will always have the same lighting problem as MMD does, so shader would be very useful. You don't think it's useful, because the shaders we have now are not good enough.

And your video looks good because you're using best models of DAZ, and your video don't have a close-up shot. Which covers some problems of the bad realtime lighting.

animagic
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I think we have to make a distinction between preview, which should be as real-time as possible, and final render, which will not be real-time depending on the quality settings. Even now, final rendering for certain scenes slows down the fps count to less than real-time, which is to be expected.

No high-quality final render can be expected to be real-time. So what you would do is have a "draft" setting to see if your scenes work from an animation perspective and then, if so desired, you could do a final high-quality render.

Rendering is already so much faster with better quality than it used to be. Check out how much CPU/GPU power and time it takes for Pixar to render a single frame and that should help to keep expectations realistic and in perspective.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Rampa
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That software renderer will be an addon, similar to the cartoon/monster builders, physics toolbox, Kinect, Earth Sculptor, etc. Modularity rocks!

Not everyone will need it. Depends if your happy with the "real-time" renderer, or not.

I'm going to guess $59.99
planetstardragon
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i'm going to guess about 149 - based on Octane Render's price. It depends what render engine they use. ( i personally like the arnold render, it has a warm classic look, fast )

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Dreamcube017
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Hm some of these shaders look pretty easy to replicate. Obviously the one in DAZ will be better because it's an offline renderer hence the soft shadows and iC doesn't currently support the realtime version of that.

Take a look at the two attached images.





Those were rendered in iClone with just a few tweaks to the lighting, ambient light, and either the image based lighting or the character illumination.

Yes it's a LITTLE more work, but you have more control over it. And that's just with the basic lighting, ambient light, and character illumination. if you start messing with the IBL and color effects, you can get some even nicer looking things.

iClone's default set up is kinda blah though, but it can be modified to how you want it.

Maybe in iClone 6, you'll get even more stuff to work with... oh and just so you konw, DirectX 11 will do more than just MAKE your scenes render faster. It'll allow you to do things you weren't able to do before. Some of them were mentioned such as more lights and GI and even things you've probably seen already like polygon tessalation which will make things smoother so light plays off of them better.

Let me know what you think though.



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MDD iClone Remder 1.png (2.8K views, 1.00 MB)
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planetstardragon
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I ain't hatin! - if making midgets with big noses makes you happy, do you!! Be happy! Just happy you don't have to pay bills on it , is all im saying!

and I trust reallusion, ( along with the ability to voice my opinion on the forum lol ) - I think RL will incorporate the newest techniques to the best that real time allows it, without the need to have a quantum computer. - the offline rendering will no doubt take those qualities to a new level. Now what offline render engine will they go with!! I wonder!

my picks, lux, renderman or arnold!

would be nice if they had a plug in that gave you a selection!


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planetstardragon
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yeah, the particle system needs some love ...and physics! can't have cloth physics without wind / turbulence!

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Dreamcube017
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They said they're going to have some sort of... cloth dynamics map or something in the next version. Not sure how that's going to work, but it should be interesting.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

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