rampa (6/28/2014)
That's a thing that is in-the-works for iClone 6! There will be a non-realtime software renderer available (prepare to pay), and there will be an updated realtime engine. So far, we know it have some sort of global illumination, and "100 or so" lights.A non-realtime renderer will work, but without realtime rendering, iClone will be just as painful as DAZ3D and Cinema4D. Think about taking 1.5 minutes per frame on rendering. A 5 minutes animation in 30 fps will take 225 hours!!! Which is about 9.4 full days!!
Will you accept that? Check out some DAZ animations from internet, they are all very very short!
A updated realtime engine, if you mean update to Directx 11, it's not what people thought would lead to a better rendering result. What it does is making your realtime renderer even faster!
Lets say, you have a scene running in 60fps for now, and with Directx 11, it will be 120-140 fps. But if the renderering result will look better? No, it will look as the same as it is now.
About GI, if it works in the way as the lights in iClone now, it won't help. If it works in the way as the GI in DAZ, 3DMax, C4D, it won't be realtime.
But, Directx 11 has Shader Model 5.0 with HLSL language, which is the way MMD using to make these shader effects. If iClone team works on that, we will have exactly the same function as MMD has now.