Profile Picture

Why iClone don't have a better shader effect as MMD(MikuMikuDance) does?

Posted By butaixianran 11 Years Ago
You don't have permission to rate!

Why iClone don't have a better shader effect as MMD(MikuMikuDance)...

Author
Message
Rampa
Rampa
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 8.2K, Visits: 62.5K
That's a thing that is in-the-works for iClone 6! There will be a non-realtime software renderer available (prepare to pay), and there will be an updated realtime engine. So far, we know it have some sort of global illumination, and "100 or so" lights.

RL's next "teaser" video will be on "dynamic textures".
animagic
animagic
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 15.8K, Visits: 31.3K
I still maintain that people who know what they are doing, and there are those, can get very good rendering results with iClone. Maybe not for the "toon" look, but that is a specific look and not related to the quality of the end result. The MMD background looks actually pretty bad in the example given.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

butaixianran
butaixianran
Posted 11 Years Ago
View Quick Profile
Veteran Member

Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 30, Visits: 305
rampa (6/28/2014)
That's a thing that is in-the-works for iClone 6! There will be a non-realtime software renderer available (prepare to pay), and there will be an updated realtime engine. So far, we know it have some sort of global illumination, and "100 or so" lights.


A non-realtime renderer will work, but without realtime rendering, iClone will be just as painful as DAZ3D and Cinema4D. Think about taking 1.5 minutes per frame on rendering. A 5 minutes animation in 30 fps will take 225 hours!!! Which is about 9.4 full days!!

Will you accept that? Check out some DAZ animations from internet, they are all very very short!

A updated realtime engine, if you mean update to Directx 11, it's not what people thought would lead to a better rendering result. What it does is making your realtime renderer even faster!

Lets say, you have a scene running in 60fps for now, and with Directx 11, it will be 120-140 fps. But if the renderering result will look better? No, it will look as the same as it is now.

About GI, if it works in the way as the lights in iClone now, it won't help. If it works in the way as the GI in DAZ, 3DMax, C4D, it won't be realtime.

But, Directx 11 has Shader Model 5.0 with HLSL language, which is the way MMD using to make these shader effects. If iClone team works on that, we will have exactly the same function as MMD has now.
vidi
vidi
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 10.8K, Visits: 40.2K
how could I get a result like this in iClone, even with the same figure?


how can I download this figure for testing in iClone ?

For me at the moment it looks not spectacular , but maybe I change my mind if I can see it In a direct comparison in iClone


-------------------------------------------------------------------
liebe Grüße vidi




butaixianran
butaixianran
Posted 11 Years Ago
View Quick Profile
Veteran Member

Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)Veteran Member (999 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 30, Visits: 305
vidi (6/28/2014)
how can I download this figure for testing in iClone ?


Ah, I'll offer a model for testing and a comparison about "with shaders VS without shaders".

This takes time, it'll be done in next hours.
wendyluvscatz
wendyluvscatz
Posted 11 Years Ago
View Quick Profile
Senior Forum Member

Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.5K, Visits: 19.4K
Vidi, if you search for mikumikudance in forum you will find a thread where I asked about it and Hirospot provided some very detailed tutorials on getting the figures into iclone.
I find their licensing restrictions too confusing and finding ones you can use hard as all the sites in Japanese.
they are very lowpoly and not so special on their own, it is the physics engine on the extra bones as well as these apparenty wow factor shaders that do the magic.
Spring bones in iClone look pretty good though too but of course mesh intersects which it does not in MMD.




wendyluvscatz
wendyluvscatz
Posted 11 Years Ago
View Quick Profile
Senior Forum Member

Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.5K, Visits: 19.4K
I never really understood the appeal of the toony shader thing myself
is it trying to look like hand painted cell animation or 3D?
IMO Daz figures in iClone with selfcast shadows look far superior to any MMD animation but then that is maybe my misunderstanding of the art form.






theschemer
theschemer
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K, Visits: 2.9K
Wendy,
Is that really Aiko6 in the videos? So we can use pretty much anything from DAZ in iClone thru 3DX?
Thanks,
TS
wendyluvscatz
wendyluvscatz
Posted 11 Years Ago
View Quick Profile
Senior Forum Member

Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)Senior Forum Member (12.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.5K, Visits: 19.4K
I had to remove all her and clothing bump abd displacement maps to load but yes
that hood had displacement too I had to kill.
have to hand do all the visemes and expressions too and have a saved tpose with fingers unbent I use.




theschemer
theschemer
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)Distinguished Member (7.6K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K, Visits: 2.9K
wendyluvscatz (6/28/2014)
I had to remove all her and clothing bump abd displacement maps to load but yes
that hood had displacement too I had to kill.
have to hand do all the visemes and expressions too and have a saved tpose with fingers unbent I use.


Ok, so it is possible, just a lot of extra work. But that is good to know that it can be done.
Thanks,
TS



Reading This Topic