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Why iClone don't have a better shader effect as MMD(MikuMikuDance) does?

Posted By butaixianran 11 Years Ago
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Why iClone don't have a better shader effect as MMD(MikuMikuDance)...

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justaviking
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planetstardragon (7/3/2014)
great stuff , but i imagine it will always come back to computing power -

something will have to give to have that much detail, physics calculations, lighting calculations, realtime particles with physics and shading, God lights etc ..going on at one time to create stuffer free footage.

As someone mentioned earlier in this (or another) thread, it doesn't always have to be extremes.

You might not be able to effectively render in realtime, meaning it might stutter and struggle, but you could turn off shadows, reflections, particles and fog, etc.

But that doesn't mean it will take days to render.

Imagine your final render runs at a SLOW rate of one frame per second.  A 5-minute iClone scene, which is very long in iClone land, has 5*60*30=9,000 frames.  At 1 FPS that translates to 2.5 hours of render time.

As long as you don't re-render your "final" output multiple times a day, that's not a huge problem, especially for the gains in visual quality.

And... if this can render offline ("background mode") then you can maybe continue working in iClone while it's processing the other scene.



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planetstardragon
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great stuff , but i imagine it will always come back to computing power -

something will have to give to have that much detail, physics calculations, lighting calculations, realtime particles with physics and shading, God lights etc ..going on at one time to create stuffer free footage.

the "pro" question imo is, how much is achievable in todays level of technology.

i'm making my 4770k choke with simple experiments - add to this a margin of error that all software needs.

how much can be really made stable with a pro-sumer rig - ( separating the freelancer, vs the corporate set up pixar has )

yes , we need a 'tone it down' button for hobbyists on laptops, but what is the 'realtime' max threshold for the freelancer ?



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justaviking
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DX11 is not all about improved frame rates.  (That's actuall a key feature of DX12, thouth).  DX11 provides a lot of "visual" functionality that can help a real-time tool like iClone (and various game engines) tremendously improve their graphical renderings without having to develop their software for specific AMD or Nvidia cards.

Support for... cloth... subsurface scattering... lots of lighting stuff... indirect lighting...

. .

 If you run into too many performance issues with your off-line (or interactive) rendering, then you could always dial-down the quantity and sophistication of your effects.  For example, use one light for your chandelier, not 38 small bulbs.





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bsperan
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butaixianran (6/28/2014)
A non-realtime renderer will work, but without realtime rendering, iClone will be just as painful as DAZ3D and Cinema4D. Think about taking 1.5 minutes per frame on rendering. A 5 minutes animation in 30 fps will take 225 hours!!! Which is about 9.4 full days!!

Will you accept that? Check out some DAZ animations from internet, they are all very very short!


WHY? :doze: Why does this have to be a black and white choice between one extreme or the other?

As animagic pointed out, not everything in iClone is realtime: " final rendering for certain scenes slows down the fps count to less than real-time... "

What's wrong with a sliding bar instead of a Yes/No or On/Off? When we use a paint program to compress a .JPG file, we get a slider or input to set a tradeoff between quality and file size. So why not have a final render panel with sliders and a checklist of render options to set a tradeoff between quality and rendering time? For that matter, why can't we have a choice in rendering engine, the way software like Blender gives users that choice?

Some iClone users have better hardware than others. But does it make sense to limit iClone's final rendering capabilities to the slowest hardware of all users? Does it makes sense to limit final rendering speed to the patience of the iClone user with the least amount of patience?

I'm saying final rendering in iClone 6 does not have to take DAYS or even HOURS to be greatly improved upon from what we currently have.

As time marches on, iClone users will eventually upgrade their PC or PC hardware. Consider that iClone 6 is not even out yet. We might see a release in, what, November? And as new software comes out, system requirements inevitably climb to take better advantage of newer hardware. iClone should be no different.

butaixianran (6/28/2014)
A updated realtime engine, if you mean update to Directx 11, it's not what people thought would lead to a better rendering result. What it does is making your realtime renderer even faster!


Is that word-of-mouth information? Or is it your interpretation of what the devs have revealed so far? I'll be surprised, and greatly disappointed, if all that iClone 6 brings is faster rendering times. (Realtime is realtime, anyway. You can't really improve upon that.) Indeed, if that's the case I won't be tempted to upgrade any time soon.

butaixianran (6/28/2014)
Lets say, you have a scene running in 60fps for now, and with Directx 11, it will be 120-140 fps. But if the renderering result will look better? No, it will look as the same as it is now.


Yes, if all DirectX 11 support does is improve the FPS, then we won't notice a difference. All the human eye can recognize is about 60 FPS. Any more is rather pointless.

butaixianran (6/28/2014)
About GI, if it works in the way as the lights in iClone now, it won't help. If it works in the way as the GI in DAZ, 3DMax, C4D, it won't be realtime.


Umm... Have you seen nVidia's tech demo video on GI that planetstardragon pointed out?

planetstardragon (6/28/2014)


Yes, it actually is realtime. That is, on newer video cards that support GI and platforms with DirectX 11.
planetstardragon
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animagic (7/2/2014)
"It's only a toy in the hands of children" with my apologies to the children, actually.



if swoop likes big nosed midgets, that's his prerogative!!

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animagic
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Well said, Dreamcube...

I was going to comment: "It's only a toy in the hands of children" with my apologies to the children, actually.

Over the years I haven't actually seen much produced by those who always say "iClone needs this" or "if only iClone had that".

There is a difference between new feature suggestions, which are welcome, and talking the product down if your particular feature isn't added and then proclaiming the end of iClone.

In the words of the poet: "The reports of my death are greatly exaggerated."

RL is working on iClone 6, which should be an exciting release.

OK, I'm done.


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Dreamcube017
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WOW tq.Linux that's very nice. You're exactly right in that you just have to mess with the deffuse, ambience, and the lighting on things.

I feel like this thread got so derailed... at least a little.

While it is true that iClone doesn't have those preset shaders, it DOES have a TON of things MMD does not have. All the lighting and stuff can't be done in MMD which is WHY they NEED those shaders. Granted, lighting presets and stuff would be nice... oh wait, you can just make those. iClone is capable of doing a good bit of the shader effects in MMD.

As I said, Yeah DAZ is gonna win because it's a software rendering engine.

AANNND ... rant=START

While I agree that an offline renderer would be nice, I'm getting really sick of the "without [insert feature here] iClone will be a toy" or "will be useless" or "will not be professional".

If that's the case, let's take a look at C4D's .obj import and export... GARBAGE!!!!!! That is a basic feature that all programs should do correctly... it doesn't. You have to BUY A PLUGIN... a THIRD PARTY PLUGIN!!! But that's a pro tool... yeah ok.

Now granted, there are other things that iClone can really use. If RL puts in all the DX11 bells and whistles, heck, you could get away with some VERY NICE looking stuff.

I'd rather them just make a plugin for a 3rd party software renderer like Mental Ray, Renderman, Octane or whatever and actually FOCUS on making the realtime renderer better.

Let's get something straight.

NOT having an offline renderer WILL NOT make iClone a toy.

Things like not being able to have more control over keyframes on the timeline and not having more control over dynamics and character and prop handling is what is holding iClone back.

RANT=END

So to the original poster, what do you think of the examples tq and I posted? Might not be perfect, but not too bad or can they be improved.



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sbaerman
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THIS IS REALLY WHAT WE NEED. OTHERWISE ICLONE REMAINS A TOY and soon other applications will overrun the capabilities Iclone has today. !


planetstardragon (6/27/2014)
I've thought in the past, it would be nice if iclone had a separate rendering module.

So creating scenes and sets in the first module can remain fast, but then you open the project in another module that specifically for shaders, God Rays, global illumination, HD Renders ...etc ...

this way for those that want to keep it low cost hobby can do so with more animation tools - and rendering as it is now, and those that want to spend more on lighting, and polishing your scene can add that module to their tool set.

also a nice way to avoid bloating the process of creating.

in 3DX5 - you import, in iclone you animate - in the Render module you polish. - keep em all seperate so they all work fast and don't flood the iclone UI with tons of extra pages and small print.

this would also allow RL space to make each module eventually the best of it's class, divide and conquer! /roar

If steve jobs were alive ...he'd probably say it like..... import, ....create,.....polish.
We've revolutionized the digital art workflow.


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tq.linux
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Hi,Mr.butaixianran!.
At First,Thank you for the iAvatar for a test.
I was delayed in noticing that you added the first page.

I used your transplant Avatar.
http://www.youtube.com/watch?v=9FmcAzf4ezU

This time, I used the following parameters.
Self-illumination / Diffuse Color / Ambient Color / Self Cast Shadow / DOF / Effect

It is the charm of iClone5 that can check change in real time.(Effects+DOF.JPG)
I also expect the new function and the increase Presets in iClone6.
Attachments
Effects+DOF.jpg (168 views, 148.00 KB)
Dreamcube017
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They said they're going to have some sort of... cloth dynamics map or something in the next version. Not sure how that's going to work, but it should be interesting.

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***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


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My other audio work.

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