butaixianran (6/28/2014)
A non-realtime renderer will work, but without realtime rendering, iClone will be just as painful as DAZ3D and Cinema4D. Think about taking 1.5 minutes per frame on rendering. A 5 minutes animation in 30 fps will take 225 hours!!! Which is about 9.4 full days!!
Will you accept that? Check out some DAZ animations from internet, they are all very very short!WHY? :doze: Why does this have to be a black and white choice between one extreme or the other?
As animagic pointed out, not everything in iClone is realtime: " final rendering for certain scenes slows down the fps count to less than real-time... "
What's wrong with a sliding bar instead of a Yes/No or On/Off? When we use a paint program to compress a .JPG file, we get a slider or input to set a tradeoff between quality and file size. So why not have a final render panel with sliders and a checklist of render options to set a tradeoff between quality and rendering time? For that matter, why can't we have a choice in rendering engine, the way software like Blender gives users that choice?
Some iClone users have better hardware than others. But does it make sense to limit iClone's final rendering capabilities to the slowest hardware of all users? Does it makes sense to limit final rendering speed to the patience of the iClone user with the least amount of patience?
I'm saying final rendering in iClone 6 does not have to take
DAYS or even
HOURS to be greatly improved upon from what we currently have.
As time marches on, iClone users will eventually upgrade their PC or PC hardware. Consider that iClone 6 is not even out yet. We might see a release in, what, November? And as new software comes out, system requirements inevitably climb to take better advantage of newer hardware. iClone should be no different.
butaixianran (6/28/2014)
A updated realtime engine, if you mean update to Directx 11, it's not what people thought would lead to a better rendering result. What it does is making your realtime renderer even faster!Is that word-of-mouth information? Or is it your interpretation of what the devs have revealed so far? I'll be surprised, and greatly disappointed, if all that iClone 6 brings is faster rendering times. (Realtime is realtime, anyway. You can't really improve upon that.) Indeed, if that's the case I won't be tempted to upgrade any time soon.
butaixianran (6/28/2014)
Lets say, you have a scene running in 60fps for now, and with Directx 11, it will be 120-140 fps. But if the renderering result will look better? No, it will look as the same as it is now.Yes, if all DirectX 11 support does is improve the FPS, then we won't notice a difference. All the human eye can recognize is about 60 FPS. Any more is rather pointless.
butaixianran (6/28/2014)
About GI, if it works in the way as the lights in iClone now, it won't help. If it works in the way as the GI in DAZ, 3DMax, C4D, it won't be realtime.Umm... Have you seen nVidia's tech demo video on GI that planetstardragon pointed out?
planetstardragon (6/28/2014)
Yes, it actually is realtime. That is, on newer video cards that support GI and platforms with DirectX 11.