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How to fix foot pose of genesis in 3dxchange

Posted By cimjd 13 Years Ago
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Kelleytoons
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It's kind of ironic that your tag is "What you know today will be obsolete tomorrow" because this thread is four years old and, yes, things have changed.

Nowadays we wouldn't EVER recommend using 3DXChange for a Genesis figure.  That's up to CC3 and Transformer.  And that's what I would recommend now.



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vidi (7/15/2017)
In the export menu in DAZ, you must always mark merge clothing in figure skeleton

   

None of this work now. I have tried the locking the feet and toes (both feet) and 3DXchange still messes up the heels. I don't know what to do to fix is there anything i need help

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vidi
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 I checked and did have 'merge clothing in figure skeleton' checked?

if so why have your Character in the screen, more as one  Armature
That happend if is not set this option in the export menue  in DAZ

Here is screen capture of distortion frame


Seems to me the Bone are not fit to the mesh
in this case, in DAZ is Option called fit Bone to the Shape




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liebe Grüße vidi




pruiz
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davidcaputokeene (7/15/2017)
I have encountered another issue with G8 exported into iclone 7. The finger bones seem to get stuck during an animation and the whole arm becomes distorted - this just for a brief few frames? Did I see something in a post about fixing fingers in 3dxchange somewhere? Any helpful thoughts appreciated.

Here is screen capture of distortion frame.https://forum.reallusion.com/uploads/images/87a2dab4-83bc-45fc-9deb-b7d1.png
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I have encountered another issue with G8 exported into iclone 7. The finger bones seem to get stuck during an animation and the whole arm becomes distorted - this just for a brief few frames? Did I see something in a post about fixing fingers in 3dxchange somewhere? Any helpful thoughts appreciated.
pruiz
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vidi (7/15/2017)
In the export menu in DAZ, you must always mark merge clothing in figure skeleton

Thanks - I checked and did have 'merge clothing in figure skeleton' checked?
vidi
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In the export menu in DAZ, you must always mark merge clothing in figure skeleton


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liebe Grüße vidi




pruiz
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toystorylab (7/15/2017)
G8 is supposed to work using the G3face key.duf - but it puts G8 into the new 'zero' pose Tpose with arms at 45 degrees and feet at 25 degrees in the timeline conversion. Any ideas on how to fix this please?


From Member Charleshoover885:

Here is a quick-and-dirty (note that it is only necessary on the Genesis 8 Female because of the modified T-Pose)

1. Export the G8F from DS in FBX format.
2. Open in 3DXchange and click on "Convert to Non-Standard"
3. Uncheck the "Active" box.
4. Select "lShldrBend" in Scene Tree.
5. Use rotate tool (keyboard E).
6. Rotate to standard T-Pose position.
7. Repeat for "rShldrBend, lThighBend, and rThighBend".
8. Check "Active" box.
9. Click "Convert".
10. Click "iC" Export (Top Left).

Open character in iClone. It should assume the standard standing pose.

Charles

See also this G8 to iClone Post:
https://forum.reallusion.com/329261/yes-genesis-8-works-just-need-a-new-Tpose?PageIndex=1
Thank you for your quick and concise reply. I am trying to import G3 shoes fitted to G8 into iclone. I followed your instructions in rotating the body parts but when I hit active I get the following -see screenshot 'bones must be under hip' etc.
Any idea what is going on here and what I'm doing wrong? The activate throws off the adjustments I made to hip and foot as in the screenshot.https://forum.reallusion.com/uploads/images/1ef12aee-51df-424c-87b9-0644.png


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G8 is supposed to work using the G3face key.duf - but it puts G8 into the new 'zero' pose Tpose with arms at 45 degrees and feet at 25 degrees in the timeline conversion. Any ideas on how to fix this please?


From Member Charleshoover885:

Here is a quick-and-dirty (note that it is only necessary on the Genesis 8 Female because of the modified T-Pose)

1. Export the G8F from DS in FBX format.
2. Open in 3DXchange and click on "Convert to Non-Standard"
3. Uncheck the "Active" box.
4. Select "lShldrBend" in Scene Tree.
5. Use rotate tool (keyboard E).
6. Rotate to standard T-Pose position.
7. Repeat for "rShldrBend, lThighBend, and rThighBend".
8. Check "Active" box.
9. Click "Convert".
10. Click "iC" Export (Top Left).

Open character in iClone. It should assume the standard standing pose.

Charles

See also this G8 to iClone Post:
https://forum.reallusion.com/329261/yes-genesis-8-works-just-need-a-new-Tpose?PageIndex=1



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pruiz
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majorlance (3/8/2014)
Just in case anyone still has problems with this and would like to take care of it all on the DAZ side before 3dx5 I hope the following images will help.

Before exporting your character from DAZ as an .fbx file select the right or left foot, in parameters lock the bend, side-side, and twist sliders.  Do the same for the toes and big toe. Repeat for opposite foot.

Next select the right or left high heel shoe, in parameters lock the X rotate, Y rotate, and Z rotate sliders.  Repeat for opposite shoe.

Nothing is necessary in 3dXchange.  When the character is applied to iclone it works fine.  The third photo shows the heels during the Gwynn walk motion.

Hope this helps!


have been using this successfully with G3. G8 is supposed to work using the G3face key.duf - but it puts G8 into the new 'zero' pose Tpose with arms at 45 degrees and feet at 25 degrees in the timeline conversion. Any ideas on how to fix this please?




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