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What to EXPECT with CrazyTalk Animator in 2013

Posted By Bruce (RL) 12 Years Ago
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Nuts Animations
Nuts Animations
Posted 12 Years Ago
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Last Active: 12 Years Ago
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Hi,

It would also be great if the scroll bar acts like all other programs, so far it goes to a really far point in the timeline if I click somewhere in the scroll bar instead of scrolling like other programs.

Thanks
FreddyKrueger
FreddyKrueger
Posted 12 Years Ago
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It was a suggestion. Using 3d programs for mapping, like the facial mapping CTA does, takes a ton of time. They managed to resolve the 3d issue with the most complicated part of the body. I just thought that getting a few camera mapping techniques into CTA might not be a bad idea, and they have already dabbled with it (the head) hence my suggestion.

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AverageJoe
AverageJoe
Posted 12 Years Ago
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Wouldn't you just use 3D then? I'm not saying it's a bad idea, I'm just saying I don't quite get the need for it. I think the biggest drawback to this process within CTA specifically, is because the limbs are broken up into seperate segments, they don't morph. Mapping an arm would be challenging because you'd have to map the upper arm seperately from the lower arm.
FreddyKrueger
FreddyKrueger
Posted 12 Years Ago
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Not really. Are you familiar with a camera mapping process tht most 3d prigrams do? The face fitting procedure of crazy talk is done in a very similar process of projecting a 2d image onto 3d geometry. That is why a mapped 2d face can be manipulated in all three axis albeit limited in range of motion because only so much of the 2d image can be mapped on the 3d object. The rest of the character fitting procedure is a standard 2d 2axis bone rigging. That is different from the facial 3d mapping procedure. What I am suggesting is doing 3d mapping for other limbs or even a full body. This would be limited to small motions but the whole character could move just like the face in limited 3d. Great for depth of 2d images. Hec even being able to map static 3d objects would really give life to a static 2d image. The face fitting procedure is literally a camera mapping technique that is why I am suggesting an expansion of it if possible to the rest of the body and stage.
Hope that explains it better.

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AverageJoe
AverageJoe
Posted 12 Years Ago
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I'm not sure I understand... one of the staples of CTA is to use a photograph to create an animatible character using the photo fitting process, so what you're asking for is already there...
FreddyKrueger
FreddyKrueger
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I love cta. I've used it on some of my animation projects. One feature that I always enjoyed was the face fitting ala "projection mapping" effect. This was by far the most useful feature of the program. It made face creation a fun and quick process. It would be super awesome if that could be expanded to some other parts of the character body. Or being able to map arms or legs (the motion would be very limited of course) but it would be great help to those who do motion comics or need limited animation for their still images.

Not sure if its even possible but I thought I throw it out there since the camera mapping effect is kind of the staple of ct and cta.

Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.

brothertcoleman
brothertcoleman
Posted 12 Years Ago
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I sold my Xbox and Kinect to get Xbox 1,is the Kinect function in CTA2 using the old one?

Thanks

| Windows 11 64bit / iClone7 Pro / Headshot Plug-in / Character Creator v4 / Perception Neuron Profile for Motion LIVE 2D Plug-in/ CrazyTalk 8 Pipline / FaceFilter v3 PRO / Cartoon Animator 5 Pipeline/Serif DrawPlus X8 / 3DXchange 6 Pro / WidgetCast PRO / DP Animation Maker / PopVideo 3
Peter (RL)
Peter (RL)
Posted 12 Years Ago
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Thanks for the suggestions. Please keep them coming. :)

                                                                

Peter
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www.reallusion.com


Cornelhi
Cornelhi
Posted 12 Years Ago
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I hope the lip synch for sprite animation will be improved in the next version.
What I would like to see:
1. Audio scrubbing
2. Loop region
3. clean up pass (set all keyframes with zero audio amplitude to default pose)
4. Settings/options for auto lip synch, such as resolution, where you have the option to have keyframes just every other, or every third or fourth frame. The reason is, that very often the lip synch looks too busy and is flickering due to too many keyframes, so I am cleaning up the keyframes by deleting lots of them, which is very time consuming.
robbiefowler
robbiefowler
Posted 12 Years Ago
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Some great suggestion - audio when scrubbing is one I missed off the list.
Thanks

Thanks

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