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Kinect SDK & Driver Options Explained

Posted By Peter (RL) 8 Years Ago
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Peter (RL)
Peter (RL)
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Reallusion provides all 3 options for Kinect users;
 
a. The OpenNI driver and SDK are provided by PrimeSense, the chip manufacturer of Kinect sensors. Due to it’s original SDK license policy, users can feel free to use it in commercial projects.
 
b. The Microsoft Kinect SDK Beta 2 is provided by Microsoft for application development on Xbox Kinect hardware. Users can get a free SDK download from the Microsoft website. 

http://www.microsoft.com/download/en/details.aspx?id=28782

Before the release of the Kinect for Windows version, Reallusion provided this beta version to share the new improvements made by Microsoft. Due to Microsoft's policy, this version is only for testing and does not grant commercial rights to end users. Please take note that this policy comes directly from Microsoft and not Reallusion, and Reallusion will not be responsible for how the end-user decides to use this development SDK. For more information, please refer to the original statement by Microsoft.

http://www.microsoft.com/download/en/details.aspx?id=27876 "overview" section, line 2.
 
c. Now Microsoft has officially released the new Kinect for Windows SDK and hardware for Windows 7 and above users. This version includes full commercial rights for product development and application outputs, but it will only work with Microsoft's Kinect for Windows hardware. Please take note that this policy comes directly from Microsoft and not Reallusion. Reallusion simply facilitates users with all three options. 
 
As Reallusion has partnered with Microsoft on Kinect for Windows development, we will keep adding new features based on Microsoft's official releases. Reallusion will continue providing options to users who use either the Kinect for Xbox or Kinect for Windows hardware.




                                                                

Peter
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vidi
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Microsoft's Kinect for Windows hardware

with the windows kinect device, is there a difference in the quality of capturing ?

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isdom24
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I have two kinect for xbox 360 cameras. I also have two power adapters with the usb port. I currently habe one plugged into my macbookpro running on windows 7 (via bootcamp).

Will Microsoft SDK drivers work on my Kinect for xbox camera with the power supply and usb port?

I would like the head and wrist details.

Thanks

isdom24
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Also , can Iclone export .bvh files?

Can I record my mo cap with the kinect for xbox with external power supply in Iclone, Then export that same mo cap data as a .bvh file to blender?

Thank you

thebiz.movies
thebiz.movies
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Due to Microsoft's policy, this version is only for testing and does not grant commercial rights to end users.

Does this mean I could not sell the motions I create using Beta SDK on the marketplace?

Does this mean I could not use the motions I create in a commercial application such as a business training video or a commercial feature?

https://forum.reallusion.com/uploads/images/c02c75f8-9ae1-4091-b8e9-2175.gifhttps://forum.reallusion.com/uploads/images/4c56836b-f19d-4836-8a16-6370.gif

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8 Years Ago by thebiz.movies
Peter (RL)
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vidi (2/24/2012)
Microsoft's Kinect for Windows hardware

with the windows kinect device, is there a difference in the quality of capturing ?

I don't think there is any difference right now in actual quality but the Kinect For Windows sensor is the device that Microsoft will be developing the SDK for in the future. This may impact on future features or improvements in capturing.

                                                                

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Peter (RL)
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isdom24 (3/2/2012)
I have two kinect for xbox 360 cameras. I also have two power adapters with the usb port. I currently habe one plugged into my macbookpro running on windows 7 (via bootcamp).

Will Microsoft SDK drivers work on my Kinect for xbox camera with the power supply and usb port?

I would like the head and wrist details.

Thanks

If you are using Kinect For XBox sensors then you should use the Microsoft Kinect SDK Beta 2 plugin. The newer Microsoft Kinect SDK For Windows is not supported on the Xbox devices.

                                                                

Peter
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Peter (RL)
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thebiz.movies (3/2/2012)
Due to Microsoft's policy, this version is only for testing and does not grant commercial rights to end users.

Does this mean I could not sell the motions I create using Beta SDK on the marketplace?

Does this mean I could not use the motions I create in a commercial application such as a business training video or a commercial feature?

Correct. Mocap motions created using the Beta SDK can not be used commercially in any way. That includes the Marketplace or commercial training videos I'm afraid.

                                                                

Peter
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Peter (RL)
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isdom24 (3/2/2012)
Also , can Iclone export .bvh files?

Can I record my mo cap with the kinect for xbox with external power supply in Iclone, Then export that same mo cap data as a .bvh file to blender?

Thank you

No it can't I'm afraid. However you will be able to export BVH files with the new 3DXchange5 Pipeline Edition which is due out later in the year. Smile

                                                                

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bobkat2000
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So then, the MS Beta SDK is a waste of time and money if no motions can be used.

Also, there is a huge difference in the quality of the OpenNI version and the MS Beta SDK. OpenNI is barely useable, if at all.



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