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AverageJoe
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AverageJoe
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
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It's been a long time since I've done any iCloning, and so I'm experimenting with very simple stuff. I have a character, a bench, a path, and a "sit here" AML template. I right click the character, choose move forward then click the first node of the path. And walah, he moves right along the path. But he overshoots it by a considerable margin. Is this expected behaviour with paths, and I have to compensate by altering the path, or should they in fact stop at (or extremely near) the end point of the path?
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colour
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colour
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.2K,
Visits: 8.1K
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wizaerd (7/30/2011) It's been a long time since I've done any iCloning, and so I'm experimenting with very simple stuff. I have a character, a bench, a path, and a "sit here" AML template. I right click the character, choose move forward then click the first node of the path. And walah, he moves right along the path. But he overshoots it by a considerable margin. Is this expected behaviour with paths, and I have to compensate by altering the path, or should they in fact stop at (or extremely near) the end point of the path?1) Drag the Previewscreen Timeline Scrubber to end of Path 2) Enter 100, in "Position" 3) Play-back. Character should stop at end of Path. Anyone-else?
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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AverageJoe
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AverageJoe
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
Visits: 10.1K
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colour (7/30/2011)
wizaerd (7/30/2011) It's been a long time since I've done any iCloning, and so I'm experimenting with very simple stuff. I have a character, a bench, a path, and a "sit here" AML template. I right click the character, choose move forward then click the first node of the path. And walah, he moves right along the path. But he overshoots it by a considerable margin. Is this expected behaviour with paths, and I have to compensate by altering the path, or should they in fact stop at (or extremely near) the end point of the path?1) Drag the Previewscreen Timeline Scrubber to end of Path 2) Enter 100, in "Position" 3) Play-back. Character should stop at end of Path. I don;t suppose you'd care to prvide any more detail? Such as enter 100 where? Where is this position entry field? SHould I have the character or the path selected? If I have the path selected, I see no Position filed (seen screenshot 1). If I have the character selected, the Postion field isn't editable because I didn't choose the Pick Path option, I right clicked told the character to Move Forward and then clicked the first point of the path. (see screenshot 2) Anyone-else? You know what happens when you assume, right? Assuming that not everybod is as brilliant as you, and giving vauge instructions isn't really helpful.
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colour
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colour
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.2K,
Visits: 8.1K
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Assuming that not everybod is as brilliant as you, and giving vauge instructions isn't really helpful. FWIW - My "Brilliance" is at the same level as your's;) Re; My "Helpfulness", I suggest you read my over 8,000 Posts helping others in the Pinnacle Studio Forum. ;) 1) Select Character 2) Select Animation Tab 3) Select Create Path 4) Create Path 5) Deselect Path Tool 6) Select Character again 7) Select Pick Path 8) Move Timeline Slider 9) Enter 100 in Position - See Attached Image.  BTW - There's an excellent Video Tutorial by Kurzal, using a Prop, which is self-explanatory.
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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AverageJoe
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AverageJoe
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
Visits: 10.1K
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Doing it this way is problematic. First, the character snaps to the beginning of the path - undesirable. Secondly, the character doesn;t actually walk along the path, they merely move along the path (glide) - undesirable. In the manual it clearly states, create a path. Right click on the character and choose Move->Walk Forward, then click the beginning of the path. Hence the character walks along the path. There is no Position field to enter. All I want to know is, using this method as outlined in the manual, how to make my character actually stop at the end point. http://www.reallusion.com/iclone/Help/iClone4/Pro/08_Animation/Path/Character_Picking_Path.htm it's also outlined in the iClone video (at about 2:50) http://www.youtube.com/watch?v=Sduaq3-VOrM&playnext=1&list=PL8E7CBE3691A26EF3
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colour
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colour
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.2K,
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I would have thought a note of thanks from you for the time & effort I've spent in Replying to your Post, when no-one-else has, so far, would have been in order. Apparently not. A view that's been Posted many times by the Forum's Experts (Which I'm not), whov'e spent some considerable time & effort helping other Forum Mambers, with precious little thanks . "Manners maketh Man" The Route & Screenshot I posted, works ok here & for others, apparently. ADDED -You might like to look at Crickey's Reply in this Thread; https://forum.reallusion.com/Topic88362-86-1.aspx
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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AverageJoe
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AverageJoe
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
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Visits: 10.1K
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colour (7/31/2011)
I would have thought a note of thanks from you for the time & effort I've spent in Replying to your Post, when no-one-else has, so far, would have been in order. Apparently not. A view that's been Posted many times by the Forum's Experts (Which I'm not), whov'e spent some considerable time & effort helping other Forum Mambers, with precious little thanks . "Manners maketh Man" The Route & Screenshot I posted, works ok here & for others, apparently. ADDED -You might like to look at Crickey's Reply in this Thread; https://forum.reallusion.com/Topic88362-86-1.aspx Had it actually been helpful, and answere the actual question instead of telling me to do it another way, another way contradictory to the instructions in the manual, pehaps I would've given thanks. Instead of help, all I really got was attitude. So thanx for that.
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AverageJoe
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AverageJoe
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
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Visits: 10.1K
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sw00000p (7/31/2011)
Wizaerd, OVERSHOOT: * The overshoot occurs when the {ActionRadius} is incorrect! * Start with (80 centimeters) and go from there! Alternative: Use a (poshelper) to controll character movement! No Sir, I'm not going to explain to a (Senior Member) how to adjust AML! ... And..... COLOUR WORKED HARD TO HELP YOU! sw00000p Forget it, I'll figure it out on my own. I merely came here to ask how to accomplish something clearly documented in the manual, that didn't give the expected results. I didn't come here looking for attitude, but it's precisely what I got. Cocky, arrogant attitude. Anybody else? Thats the arrogant response I got. And instead of helping me out with the clearly documented instructins as outlined in the manual, I was told to do it some completely, and less convienent way. As I have already stated, by wating iClones tutorials and in reading the manual, I am doing it it the prescribed way. It is not necessary to Pick Path. There are many advanatages of doing it the way documented in the manual. I'll just have to live with the fact that it overshoots.
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colour
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colour
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.2K,
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Cocky, arrogant attitude. IMO, "An Innocent Bystander" (Legal Term), having read This Thread, would deduce that it's in fact yourself who has a "Cocky, arrogant attitude". less convienent way. As I recall (Correctly/incorrectly), that's the way described in Kurzal's excellent Video Tutorial. Since you're not prepared to even attempt to fix your problem by applying the fixes provided, one can only assume that you're a time-waster:angry: There are stronger words I could use to describe yourself, based on your responses, but they would breach the Forum's TOS. Maybe you should read them!
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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AverageJoe
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AverageJoe
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
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I am only going to reply to this one more time. The question was: When right clicking a character and choosing the Move Forward command, then clicking a path, how to prevent them from overshooting the end point of the path. Your initial answer was edit the Position field, and change it to 100. Now if you had actually read my question, you would've known that the Position field doesn't play into it at all. It is disabled and non-editable. But instead of explaining what you meant, you instead popped off with an "Anyone else", as if you were the complete volume of iClone knowledge, and that there wasn't anything you couldn't answer. And yet, it still was not an answer. And when I pointed out that the manual explains the exact same method I was using, and that iClones own tutorials on the subject refer to my method, you still weren't any help. Instead you point me to a tutorial on moving props along a path. Then you have the audacity to critisize me because I didn't thank you. And yet, you still never answered the initial question. So I am so very sorry to have wasted your time asking a question you obviously cannot answer, and instead of admitting it, you go of onto other tangents. For anyone else, the initial question remains. When right clicking a character, and choosing move forward, then clicking the first point in the path, is there a way to prevent the character from overshooting the end of the path? It's even worse if one chooses Run Forward.
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