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colour
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colour
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.2K,
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" animagic (12/27/2013)
It positively shows that an avatar's mouth does open...:D" The Animation was quite funny, Job & done very quickly, by "Layering " several Puppet Recordings (Eyes, Mouth & Jaw), Keyframing Tongue Move-out & Edit Motion Layer of Arms, Hands & fingers, jnto one Animation Clip.
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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animagic
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animagic
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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It positively shows that an avatar's mouth does open...:D
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colour
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colour
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.2K,
Visits: 8.1K
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(_!_)ing-in ;) "Making Faces" ? Sorry - I couldn't resist :D (_!_)ing-out ;)
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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animagic
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animagic
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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In the scene tree on the left, do you see an element called Face or RL_Face? And what is the color of the scene tree? Actually, when I wrote the instructions they were for iClone and 3DXchange 4 and FaceShop 6. It doesn't seem to work anymore for the current release of iClone and/or FaceShop. The head is created, but ends up at the wrong position. EDIT: It works with FaceShop 6 and iClone/3DXchange 5.
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col757
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col757
Posted 12 Years Ago
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Group: Banned Members
Last Active: Last Year
Posts: 77,
Visits: 135
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animagic (4/17/2011)
JasonWynngard (4/16/2011) Question: Does anyone have experience with Faceshop Pro v.6 used in collaboration with iClone and can advise me? This is how I have used FaceShop in conjunction with iClone (and 3DXchange). I make use of the fact that you can import an obj file of a head in FaceShop. I start out with an iClone character to which I want to apply a face created using FaceShop. - Loadthe character into 3DXchange.
- In the tree on the left, select Face.
- Click Export Mesh, which will save the head as an .obj file.
- In FaceShop, load this .obj file as a custom mesh.
- Apply a photo in FaceShop as usual. I found this to be tricky, especially the lining up.
- Save the modelled head as an .obj file. This obj file has the same vertex count as the original; FaceShop only changes the shape. Also, the all-important neck area isn't touched, so the revised head will fit the body.
- In 3DXchange, click Replace Mesh, and load the modelled head.
- The head texture map will not change automatically, so double-click the Diffuse icon and load the texture that FaceShop has created.
- Reimport the character with the new head in iClone.
Thereare a couple of things thatdidn't work for me. One was creating a texture map larger that 1024x1024, even if I selected 2048x2048 or 4096x4096. I have an earlier version of FaceShop that does create a larger texture. The other problem I had was lining up the imported head. FaceShop always insists on tilting and turning it, which results in a deformed mesh. I had to use Agile to fix that. Although this pipeline is possible, the question is of course if it is worth the trouble. Hopefully iClone 5 will have improved face-mapping capabilities. Click Export Mesh, which will save the head as an .obj file.:ermm: thats about as far as i got, there was no such option
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animagic
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animagic
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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JasonWynngard (4/16/2011) Question: Does anyone have experience with Faceshop Pro v.6 used in collaboration with iClone and can advise me? This is how I have used FaceShop in conjunction with iClone (and 3DXchange). I make use of the fact that you can import an obj file of a head in FaceShop. I start out with an iClone character to which I want to apply a face created using FaceShop. - Load the character into 3DXchange.
- In the tree on the left, select Face.
- Click Export Mesh, which will save the head as an .obj file.
- In FaceShop, load this .obj file as a custom mesh.
- Apply a photo in FaceShop as usual. I found this to be tricky, especially the lining up.
- Save the modelled head as an .obj file. This obj file has the same vertex count as the original; FaceShop only changes the shape. Also, the all-important neck area isn't touched, so the revised head will fit the body.
- In 3DXchange, click Replace Mesh, and load the modelled head.
- The head texture map will not change automatically, so double-click the Diffuse icon and load the texture that FaceShop has created.
- Reimport the character with the new head in iClone.
There are a couple of things that didn't work for me. One was creating a texture map larger that 1024x1024, even if I selected 2048x2048 or 4096x4096. I have an earlier version of FaceShop that does create a larger texture. The other problem I had was lining up the imported head. FaceShop always insists on tilting and turning it, which results in a deformed mesh. I had to use Agile to fix that. Although this pipeline is possible, the question is of course if it is worth the trouble. Hopefully iClone 5 will have improved face-mapping capabilities.
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JasonWynngard
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JasonWynngard
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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Looking into the Photoshop plug-in today. Thanks for all the tips.
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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JasonWynngard
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JasonWynngard
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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stinkyu111 (4/17/2011)
JasonWynngard (4/17/2011) Tutor: I'm thinking you might be able to import the Faceshop Pro .obj into Argile alongside the iClone face, and then use it as a guide to a resculpt of the iClone face?
==========================Response=====================
I'll look at Argle (Quidam 3.5?) to see if I should buy it. I'm leery of spending more money of software that may not fit my needs. My work is highly specific to media relevant to sign language and Deaf History.i was just looking in to Argle and it seems that N-sided is no more. :( oh well steve Oh, they're still around, took a little effort to locate but they're still here. http://www.n-sided.com/index.php I probably won't be buying the software until and unless Reallusion directly endorses it. And only then if it has clearly stated compatibility with iClone. Respectfully and no offense but I've been through some events of purchasing stuff that basically wasted my money and time so am a bit jaded now. Argle (N-Sided) makes me take a big step back because: 1. Nowhere on their site do they state the price of their software. Like with gas stations that don't post their prices I learned if the price isn't stated, it's overpriced. 2. You can download demo versions of Argle and Quidam but I decline because of #1 and experience where under similar circumstances I installed stuff that didn't know how to leave when I wanted to uninstall it. OR "uninstalled" but messed up my registry or directories etc. 3. I've had experiences where downloaded software in similar circumstances require you buy something else in order to work, and something else after that for whatever you bought to work. Reallusion does this with iClone stuff. Well, yes with certain content BUT you scroll down and they tell you up front what cloth, texture or whatever you need for the item to work and what it costs. They tell you up front before you buy it instead of sneaking a Goa'uld in your wallet. I apologize for being pessimistic about Argle but I just don't like how they're setup for selling the product. Some ugly experiences have have made me skeptical while giving me a serious appreciation for iClone.
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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stinkyu111
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stinkyu111
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 172,
Visits: 1.2K
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JasonWynngard (4/17/2011) Tutor: I'm thinking you might be able to import the Faceshop Pro .obj into Argile alongside the iClone face, and then use it as a guide to a resculpt of the iClone face?
==========================Response=====================
I'll look at Argle (Quidam 3.5?) to see if I should buy it. I'm leery of spending more money of software that may not fit my needs. My work is highly specific to media relevant to sign language and Deaf History.i was just looking in to Argle and it seems that N-sided is no more. :( oh well steve
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JasonWynngard
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JasonWynngard
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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Tutor, your advice on UV's, I've printed to practice with as I have with some past advice I've received and used. I suspect in another thread you mentioned this before. This is the first time, I think that I have seen practically a step by step method for doing this. THANKS.
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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