|
Author
|
Message
|
|
Paumanok West
|
Paumanok West
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 11 Years Ago
Posts: 2.5K,
Visits: 7.0K
|
Meshlab Input/output in many formats: import- PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN export- PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF, GTS, U3D, IDTF, X3D Try iClone -> 3DXC -> Meshlab?
General Picture - animating now to life itself(tm) Member of Content Wizards
|
|
|
|
|
rayj00
|
rayj00
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 11 Years Ago
Posts: 137,
Visits: 372
|
Actually a friend of mine has a 3D CNC printer. I'd like to create a 3D of my head for example from a 2D picture, then save the results in .stl format. I thought I 'd post here since I know iClone can do it but not export in a proper format. Ray
|
|
|
|
|
Paumanok West
|
Paumanok West
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 11 Years Ago
Posts: 2.5K,
Visits: 7.0K
|
rayj00 (6/19/2011) What?
Maybe you misunderstand. I am experimenting with creating a 3D of Steven Segal in Faceshop.
The front of the results looks good, but I am seeing his face on the backside too? That's another issue.
Anyway, when I save this and import to 3DX I only see the grey face? No Segalfeatures and no color?ray, the problems you are encountering have to do with UV mapping. They are going to be tricky to solve. But I am telling you don't bother, because your method for creating a head is not compatible with iClone. You will not be able to animate the face, because facial animation requires software "bones" to morph the face polygons. iClone is capable of producing any facial likeness--WITHIN iClone. Do not venture outside of it until you have mastered a number of difficult and expensive modeling tools.
General Picture - animating now to life itself(tm) Member of Content Wizards
|
|
|
|
|
rayj00
|
rayj00
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 11 Years Ago
Posts: 137,
Visits: 372
|
What? Maybe you misunderstand. I am experimenting with creating a 3D of Steven Segal in Faceshop. The front of the results looks good, but I am seeing his face on the backside too? That's another issue. Anyway, when I save this and import to 3DX I only see the grey face? No Segal features and no color?
|
|
|
|
|
Paumanok West
|
Paumanok West
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 11 Years Ago
Posts: 2.5K,
Visits: 7.0K
|
rayj00 (6/18/2011) After creating a face in Faceshop, when I import to 3DX or Meshlab, there is no face mapping?Your face is extremely dead: it has no bones to animate with.
General Picture - animating now to life itself(tm) Member of Content Wizards
|
|
|
|
|
rayj00
|
rayj00
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 11 Years Ago
Posts: 137,
Visits: 372
|
After creating a face in Faceshop, when I import to 3DX or Meshlab, there is no face mapping?
|
|
|
|
|
animagic
|
animagic
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
sw00000p (3/16/2011)[hr Another Noobie lead astray from imcomplete advice! sw00000p This was the question: I'm using a face/head generator called FaceShop 6 which outputs an .obj file. Is there any pathway or work flow which allows 3DXchange 4 to take in an .obj file and output an iFace file usable in iClone 4 ? The workflow I propose allows changing the iClone mesh and create a head using FaceShop, which it saves out as an .obj file. FaceShop always starts out with an existing mesh, either a built-in or an imported one. As far as I can tell that was what the OP asked for. FaceShop shapes the mesh, based on a photo, it does not change the vertex count. I know what I'm talking about because I have actually used the procedure I outlined myself. I always give advice I try out myself and not without thought, so I find your comment unwarranted. You may not like my approach, but it works and would work for anyone who cares to follow my instructions.
|
|
|
|
|
planetstardragon
|
planetstardragon
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
|
Ya, sw00000p is the 3D hazardous materials Expert, he got skillz!! :D
☯🐉 "To define Tao is to defile it" - Lao Tzu
|
|
|
|
|
animagic
|
animagic
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
The procedure I outlined using FaceShop keeps the neck untouched, so no worries there. Of course, sw00000p's approach is far more dramatic... :w00t:
|
|
|
|
|
wjs_pdi
|
wjs_pdi
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 14 Years Ago
Posts: 44,
Visits: 160
|
Thanks to you both. I'm off to experiment.
|
|
|
|