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Any path from obj to iFace?

Posted By wjs_pdi 14 Years Ago
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planetstardragon
planetstardragon
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AM's way can be done if you start by using the 3DX4 exported mesh, but if you have another mesh from other software, you need the radioactive materials and 3DS Max. Part of the problem is that 3DX is quite strict about what it imports , and the easiest way to avoid the extra work is to use whatever mesh 3DX / Iclone gives you and model those without increasing the vertex count.





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animagic
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Actually, this you can do without 3DS Max.
  1. Load your character into 3DXchange.
  2. In the tree on the left, select Face.
  3. Click Export Mesh, which will save your head as an .obj file.
  4. In FaceShop, you can load this .obj file as a custom mesh.
  5. Do your FaceShop thing as usual. I found this to be tricky, especially the lining up.
  6. Save the modelled head as an .obj file. 
  7. In 3DXchange, click Replace Mesh, and load the modelled head.
  8. The head texture map will not change automatically, so double-click the Diffuse icon and load the texture that FaceShop has created.
  9. You can now reimport the character with the new head in iClone.

There were a couple of things that didn't work for me. One was creating a texture map larger that 1024x1024, even if I selected 2048x2048 or 4096x4096. I have an earlier version of FaceShop that does create a larger texture.

The other problem I had was lining up the imported head. FaceShop always insists on tilting and turning it, which results in a deformed mesh. I had to use Agile to fix that.

It's a pity really, because it would be a nice way to create larger resolution face maps.


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planetstardragon
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yeah , but i think the procedure requires some radioactive materials, asbestos, and 3DS Max along with the iclone plug in for 3DS Max...you wont be able to do it through 3DX 4 - at least not that i know of, especially because of 3DX4's strict importing scheme.

check out the developer section of the site, and look for how head morphs were created pre 3DX 4 with 3DS Max.

and maybe someone else with more knowledge on it can chime in. - Good Luck :)







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wjs_pdi
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I'm using a face/head generator called FaceShop 6 which outputs an .obj file. Is there any pathway or work flow which allows 3DXchange 4 to take in an .obj file and output an iFace file usable in iClone 4 ?



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