Profile Picture

UV Maps

Posted By planetstardragon 15 Years Ago
You don't have permission to rate!
Author
Message
planetstardragon
planetstardragon
Posted 15 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11.5K, Visits: 46.0K
I modified an iclone character in skulptrs, when i called the mesh back, the diffuse and opacity maps got stretched, and now it's near impossible to draw a straight line - ie a tshirt sleve.

when I try to reset the UV in 3DX 4 the tshirt turns into a bra lol ( not exaggerating either, it literally turned into a bra!!! )

I've been on this for many hours already and can't for the life of me figure out how to get the UV texture mapping back to some manageable form so I can straighten the sleve. I'm trying to draw out of shape lines , guessing how to line everything up, and the uv map is pretty much useless at this point because it has no straight lines on the sleve to follow.

Anyone know a 'simple' resolution to this ?

☯🐉
"To define Tao is to defile it" - Lao Tzu





Reading This Topic