I modified an iclone character in skulptrs, when i called the mesh back, the diffuse and opacity maps got stretched, and now it's near impossible to draw a straight line - ie a tshirt sleve.
when I try to reset the UV in 3DX 4 the tshirt turns into a bra lol ( not exaggerating either, it literally turned into a bra!!! )
I've been on this for many hours already and can't for the life of me figure out how to get the UV texture mapping back to some manageable form so I can straighten the sleve. I'm trying to draw out of shape lines , guessing how to line everything up, and the uv map is pretty much useless at this point because it has no straight lines on the sleve to follow.
Anyone know a 'simple' resolution to this ?
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"To define Tao is to defile it" - Lao Tzu