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Optimize 3D models: Atangeo Balancer

Posted By atangeo 16 Years Ago
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vidi
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Posted 14 Years Ago
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lease don't confuse "Poly Reduction" with "Optomizing Models!"

"Poly Reduction" shows an increase in performance!
"Optimized Models" show a MASSIVE increase in performance!

It's nice to see others learning how to improve performance...
but in order to maximize your effors.... OPTIMIZE THE UV'S!


Oh I'm Sorry, I have forgotten to write.
There is a easy "push the button" in the DAZ Studio 4 pro Version, for the rest of us.:D

Soon I will show how to easy to do it is. :)







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liebe Grüße vidi




planetstardragon
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ya, thats why i thought the 2nd one was the get it done quick job, because the first one seems focus on the point you started with, optimizing the uv for best performance. But will learn 2nd first though, the file is very low poly so i can afford a resource hog for edumicational purposes!!

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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hrmm, i like both techniques, this new one seems good for patchwork, where as the first one seems good for starting fresh. sounds like the difference of someone designing a model and someone who needs to get the model done an hour ago! heh!

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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yeah, they both have melt modifiers, very easy to use too. Thats one of things i want to test in the future, i suspect i can bake those animations on to a prop, and be able to import the deformation without the need of importing bones. Was just looking at the 3DX4 help file, and one example they gave was of a teapot enlarging and shrinking. Hence animated deformation without bones!

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planetstardragon
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maybe one day when i get all the basic skills i want, you can teach me some of those secret magic trix in 3DS max too!! I was starting to learn it actually, but it's a massive time consumer! I'm only doing blender again because it got easier with the new updates, it's powerful and it's free.

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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ahh, Thank You! ok, I think I'll choose blender to study that technique! it has some amazing new UV tools that look like alien technology to me heh! will do that after i finish studying animation techniques in messiah! trying to find the best of everything ( within my reach lol )

Cheers!

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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lolol!! If i have to study one more tutorial / major software in addition to all the ones I'm already learning ima explode. I'll just paint the wing/knees for now, and hopefully people wont say .."omg, whats up with your dragons legs dude?" thanks for your time though! :P

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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when i do, it changes the design though! is this a baking thing ? I need to reprint the graphic as it looks on mesh now and re-project that new image on a pelt UV, changing the uv without first making a new image to project will only show the current image incorrectly.

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
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@sw00000p - I have this mesh of a dragon, it has this crazy UV and jpg that looks nothing like what it gets laid out like on the mesh, but it looks amazing. how do I go about keeping the jpg the way it's projecting now , but get the uv right ? I want to be able to touch up the paint job on this mesh, but when i paint the wing, it paints the leg too!! make it stop! lol

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"To define Tao is to defile it" - Lao Tzu

animagic
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Hi vidi! I would like a tutorial. I have Balancer and I wished I'd known, because I did buy Decimator...:crying:


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




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