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Optimize 3D models: Atangeo Balancer

Posted By atangeo 15 Years Ago
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vidi
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Posted 11 Years Ago
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Is Daz decimator better/same/worse than nPro Balancer?


Balancer is great , but it support only obj. Also I had never trouble with this. I have never lost the texture, or get a mess mesh .

The results are very good . I have other decimate tools in my toolbox for comparison but these works not so fine.

Of course now :D
I like more the DAZ Decimator, because it will keep the bones and finally DAZ Decimator is balancer SDK under the hood . ;)

Therefore I recommend DAZ Decimator , but please not only drag the slider and go !


for the best results, select or create Surface groups for details weighting. Also set unnecessary regions to unvisible.

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liebe Grüße vidi




planetstardragon
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Posted 11 Years Ago
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try it before you buy it, on some occasions balancer has wrecked my uvs. For the most part it works great, but every once in a while, it leaves you wondering "what just happened?!" lol

I don't regret the purchase, but i find i need a few different options, just in case.

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"To define Tao is to defile it" - Lao Tzu

theschemer
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petergpls (4/29/2014)
Actually I also thought balancer was a very useful product but sadly it creates dozens of surfaces which adds to drawcall count. For example I did some tests and found some meshes had gained 30-50 extra drawcalls which defeats the purpose for me as I am trying to reduce the tri's as well as the drawcalls. The daz decimator maintains the original surfaces which is how it should be.

I purchased the Atangeo NPro Balancer and yes it does extremely well in reducing polys BUT at a price - i.e. by increasing the surfaces ugh!!!


So does this affect the DAZ to iClone usefulness or for another use like Unity? Is Daz decimator better/same/worse than nPro Balancer?
Thanks,
TS
petergpls
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Posted 11 Years Ago
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Actually I also thought balancer was a very useful product but sadly it creates dozens of surfaces which adds to drawcall count. For example I did some tests and found some meshes had gained 30-50 extra drawcalls which defeats the purpose for me as I am trying to reduce the tri's as well as the drawcalls. The daz decimator maintains the original surfaces which is how it should be.

I purchased the Atangeo NPro Balancer and yes it does extremely well in reducing polys BUT at a price - i.e. by increasing the surfaces ugh!!!
chakap
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Posted 11 Years Ago
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Hey I'm looking to hire a 3D modeler to create 2 characters for my project. If anyone is interested please reply to northstarrecordings@yahoo.com
colour
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Posted 13 Years Ago
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That's me;)
planetstardragon (3/21/2012)
ya , but vidi is not an inexperienced animator, i'm talking about the person who see's animation for the first time and says wow cool, can i try ? these are the guys without the photoshop that think blender is for fruitdrnks, messiah is a religious thing, 3DS max is the theatre with the big fancy screens and a UV map is something you read in a pick up truck!


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animagic
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Posted 13 Years Ago
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Actually, I don't really have too many performance problems. And sometimes I make use of the fact that textures are separate to animate them independently. Examples in my upcoming movie...


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

planetstardragon
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ya , but vidi is not an inexperienced animator, i'm talking about the person who see's animation for the first time and says wow cool, can i try ? these are the guys without the photoshop that think blender is for fruitdrnks, messiah is a religious thing, 3DS max is the theatre with the big fancy screens and a UV map is something you read in a pick up truck!

☯🐉
"To define Tao is to defile it" - Lao Tzu

planetstardragon
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ya, but options for both should be available. remember, this is still entry level, it's just easier to change a texture for pants, one for shirt, one for shoes, etc.. the whole concept behind iclone is to have presets / templates and easy buttons for new animators. making the uv 1 big piece makes it more difficult for a new animator to do unique textures. Right now, you select the pants, give it a jeans texture and call it a day! you pay for that in performance. when something is made easier, something else has to pay! nothing is free, not even easy buttons! :P

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"To define Tao is to defile it" - Lao Tzu

animagic
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vidi (3/21/2012)
Oh I'm Sorry, I have forgotten to write.
There is a easy "push the button" in the DAZ Studio 4 pro Version, for the rest of us.:D

Soon I will show how to easy to do it is. :)

Looking forward to that! I know sw00000p's method is more sophisticated, but perhaps it's best to start simple, speaking as a "Director"...:ermm:


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




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