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A proper way to add physics simulation to accessories of a character?

Posted By Da_Drood Last Year
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A proper way to add physics simulation to accessories of a character?

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Da_Drood
Da_Drood
Posted Last Year
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As the title mentions, I was wondering if there's actually a proper way to animate accessories attached to a character, when they animate. I know there are some rigid body physics options within the software, but after playing a bit with them I didn't really get the effect I wished for. Also there's seems to be quite a lack of instructions on the manual or video tutorials online about this topic. Anybody knows how this can be achieved? Should i probably export the animation from Iclone 8 into Blender and then once in Blender, create bones related to the accessories and animate those bones with some giggling effect? Cause I was hoping for something smoother and a bit less of a hassle. If anybody knows and could direct me it would be immensely appreciated. :crying:




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