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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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Here's the completed output with all breakdowns, check it out here. It's been a great journey for me.
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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Here's the latest texture update:
I baked all the low-poly assets with their high-poly counterparts and textured them in Substance Painter. Below is a test render using Iray.
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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Thanks for your support! I can't wait to share the final result!
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GxBlue
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 179
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Great job, Ajay! I'm really impressed with all the hard work you've put in, and I'm cheering you on.
I can't wait to see the final result.
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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Here's the turntable render of the high-poly sculpt.

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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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Here's an update on the props I've made: I'm sharing the topology for these assets. For some of the non-deformable meshes, I used decimation to achieve a low-poly version. 
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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Process update for the last couple of weeks:
I blocked out the basic armor outfit and gradually began detailing all the armor pieces, including adding secondary and tertiary details. The armor is now complete.


 I've also unwrapped the UVs and completed the texturing, addressing any issues along the way. Next week, I'll likely update the fur and textures before moving on to the look development for the final render.
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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ajayviknesh98
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ajayviknesh98
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 126
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I created the base body in Character Creator 4, using the Kevin character to achieve a similar masculine build.


Then, I exported it to ZBrush and began sculpting it to more closely match my references.

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