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2024 Reallusion 3D Character Contest - "The Orc" By AjayViknesh

Posted By ajayviknesh98 Last Year
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2024 Reallusion 3D Character Contest - "The Orc" By AjayViknesh

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ajayviknesh98
ajayviknesh98
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Here's the completed output with all breakdowns, check it out here. It's been a great journey for me.




ajayviknesh98
ajayviknesh98
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Here's the latest texture update:

I baked all the low-poly assets with their high-poly counterparts and textured them in Substance Painter. Below is a test render using Iray.

https://forum.reallusion.com/uploads/images/ad9ccdc2-387d-4a5d-bdd4-aeda.jpg

https://forum.reallusion.com/uploads/images/7fa0ac86-1ef0-49e5-8c05-8872.jpg

https://forum.reallusion.com/uploads/images/8b66370e-72ad-4301-b6ff-77f0.jpg

https://forum.reallusion.com/uploads/images/6031f176-d9f4-4a4c-9762-5526.jpg

Additionally, I modeled and textured an axe weapon and created a rock base for the character to stand on in the final render.

https://forum.reallusion.com/uploads/images/6cb6b65b-5913-4d21-8dba-72b.jpeg

https://forum.reallusion.com/uploads/images/7572dd4a-98df-4cc1-a8c4-3c99.jpg

https://forum.reallusion.com/uploads/images/a13be585-2a01-4c26-970b-faf5.jpg

ajayviknesh98
ajayviknesh98
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Latest Update

All the assets have been converted to low-poly and imported into Character Creator 4.
https://forum.reallusion.com/uploads/images/a3f2fcc7-ba0b-4aa3-9331-06c4.jpg
I've weight-painted and parented them to the appropriate bones.(Still in progress)


I also created the hairstyle and Beard using the Character Creator packs.
https://forum.reallusion.com/uploads/images/4b8045d2-476b-4945-8c18-2e95.jpg
https://forum.reallusion.com/uploads/images/d0b82e73-63a8-4653-8ad7-98ba.jpg
Here are the UVs for the assets I've created. Everything has been baked in Substance Painter, and the textures have been detailed. I'll be updating the textures in the upcoming updates!
https://forum.reallusion.com/uploads/images/9f42f710-06d0-4af8-9a0c-e146.png



ajayviknesh98
ajayviknesh98
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Thanks for your support! I can't wait to share the final result!
GxBlue
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Great job, Ajay! I'm really impressed with all the hard work you've put in, and I'm cheering you on.

I can't wait to see the final result.
ajayviknesh98
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Here's the turntable render of the high-poly sculpt.

https://forum.reallusion.com/uploads/images/8bf866b7-ac7a-4e8b-bef5-443f.gif
ajayviknesh98
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Here's an update on the props I've made: I'm sharing the topology for these assets. For some of the non-deformable meshes, I used decimation to achieve a low-poly version.

https://forum.reallusion.com/uploads/images/5541ac72-f763-4f53-86bc-79f5.png
https://forum.reallusion.com/uploads/images/f4fcc13b-ef09-4c60-959c-13e6.png
ajayviknesh98
ajayviknesh98
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Process update for the last couple of weeks:

I blocked out the basic armor outfit and gradually began detailing all the armor pieces, including adding secondary and tertiary details. The armor is now complete.
https://forum.reallusion.com/uploads/images/1af3d4d5-a23f-4dcf-8aab-bc0e.png

https://forum.reallusion.com/uploads/images/e64236a5-b6ab-4f5d-9890-846f.png

https://forum.reallusion.com/uploads/images/e075cb6f-1b61-4ba7-9435-c488.png
I've also unwrapped the UVs and completed the texturing, addressing any issues along the way. Next week, I'll likely update the fur and textures before moving on to the look development for the final render.

ajayviknesh98
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This week's process update:

I've matched the body proportions to my reference and started sculpting the details.
https://forum.reallusion.com/uploads/images/8f75e93b-a5c5-4d9d-916e-86db.png

For the face, I'm aiming to replicate the Durotan character from Warcraft, as I believe it best suits a realistic look.
https://forum.reallusion.com/uploads/images/11bd9414-df50-4860-a0ab-04b7.png

https://forum.reallusion.com/uploads/images/da780730-2773-4e55-a560-c801.png

I've begun adding details by using a 3D scanned model. I wrapped the topology using Wrap software and projected all the details and textures in ZBrush.
https://forum.reallusion.com/uploads/images/124eafc2-7f66-4cee-8b2f-49c0.png

https://forum.reallusion.com/uploads/images/ad439362-2523-4791-9f6e-58f2.png

https://forum.reallusion.com/uploads/images/0133b261-c60f-45e2-81c2-f0fd.png


Then, I transferred everything to Character Creator using GOZ plus, enabling me to transfer the normal map for preview purposes.
https://forum.reallusion.com/uploads/images/db57c4af-2a5c-4771-a1b1-759b.jpg

https://forum.reallusion.com/uploads/images/8d992e50-34c4-4495-a115-8304.jpg
Although the final process will go through Substance Painter, this step is just for previewing. Next, I'll be adding accessories and more details.
ajayviknesh98
ajayviknesh98
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I created the base body in Character Creator 4, using the Kevin character to achieve a similar masculine build.
https://forum.reallusion.com/uploads/images/ea7f5c57-a8f7-466a-8949-c6e1.jpg


https://forum.reallusion.com/uploads/images/96c77a4e-824b-467a-8dd2-ecf9.jpg

Then, I exported it to ZBrush and began sculpting it to more closely match my references.

https://forum.reallusion.com/uploads/images/88796097-6d27-43ab-aa07-8559.jpg



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