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Message
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ajayviknesh98
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ajayviknesh98
Posted 2 Months Ago
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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Hi, I'm Ajay, a Passionate 3D artist. This is my first time participating in a Reallusion contest. Although I just discovered the contest a week ago, I believe I have enough time to produce a great entry. After reviewing the rules, regulations, and rewards, I felt a bit disappointed about missing previous contests, but I'm determined to give my best effort this time. After considering several concepts, I decided to enter the realistic character design category. In the limited time, I opted to focus on creating a realistic "ORC CHARACTER" using Character Creator, rather than a full animation. I have gathered various ORC character concepts for inspiration, aligning them with the contest criteria, and collected references for facial and anatomical details. I have also drawn a concept art piece based on the model I aim to create, ensuring I capture all possible details to serve as references. This approach helps reduce the complexity of secondary and tertiary details in the work.
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ajayviknesh98
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ajayviknesh98
Posted 2 Months Ago
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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I created the base body in Character Creator 4, using the Kevin character to achieve a similar masculine build.
Then, I exported it to ZBrush and began sculpting it to more closely match my references.
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ajayviknesh98
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ajayviknesh98
Posted 2 Months Ago
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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ajayviknesh98
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ajayviknesh98
Posted Last Month
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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Process update for the last couple of weeks:
I blocked out the basic armor outfit and gradually began detailing all the armor pieces, including adding secondary and tertiary details. The armor is now complete.
I've also unwrapped the UVs and completed the texturing, addressing any issues along the way. Next week, I'll likely update the fur and textures before moving on to the look development for the final render.
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ajayviknesh98
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ajayviknesh98
Posted Last Month
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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Here's an update on the props I've made: I'm sharing the topology for these assets. For some of the non-deformable meshes, I used decimation to achieve a low-poly version.
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ajayviknesh98
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ajayviknesh98
Posted Last Month
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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Here's the turntable render of the high-poly sculpt.
Edited
Last Month by
ajayviknesh98
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GxBlue
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 129
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Great job, Ajay! I'm really impressed with all the hard work you've put in, and I'm cheering you on.
I can't wait to see the final result.
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ajayviknesh98
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ajayviknesh98
Posted Last Month
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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Thanks for your support! I can't wait to share the final result!
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ajayviknesh98
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ajayviknesh98
Posted Last Month
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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ajayviknesh98
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ajayviknesh98
Posted Last Month
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Group: Forum Members
Last Active: Last Week
Posts: 10,
Visits: 75
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Here's the latest texture update:
I baked all the low-poly assets with their high-poly counterparts and textured them in Substance Painter. Below is a test render using Iray.
Edited
Last Week by
ajayviknesh98
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