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2024 Reallusion 3D Character Contest - "The Orc" By AjayViknesh

Posted By ajayviknesh98 Last Year
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2024 Reallusion 3D Character Contest - "The Orc" By AjayViknesh

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ajayviknesh98
ajayviknesh98
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Hi, I'm Ajay, a Passionate 3D artist. This is my first time participating in a Reallusion contest. Although I just discovered the contest a week ago, I believe I have enough time to produce a great entry. After reviewing the rules, regulations, and rewards, I felt a bit disappointed about missing previous contests, but I'm determined to give my best effort this time.
After considering several concepts, I decided to enter the realistic character design category. In the limited time, I opted to focus on creating a realistic "ORC CHARACTER" using Character Creator, rather than a full animation.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/09128030-509d-4d40-91f2-8009.png

I have gathered various ORC character concepts for inspiration, aligning them with the contest criteria, and collected references for facial and anatomical details.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/547a4c65-c12f-40e2-b10b-cef1.png

I have also drawn a concept art piece based on the model I aim to create, ensuring I capture all possible details to serve as references. This approach helps reduce the complexity of secondary and tertiary details in the work.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8e29d70a-c56e-4a9c-9fad-e1a4.png

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/215aed8f-3699-409e-a99d-28f6.png
ajayviknesh98
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I created the base body in Character Creator 4, using the Kevin character to achieve a similar masculine build.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ea7f5c57-a8f7-466a-8949-c6e1.jpg


75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/96c77a4e-824b-467a-8dd2-ecf9.jpg

Then, I exported it to ZBrush and began sculpting it to more closely match my references.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/88796097-6d27-43ab-aa07-8559.jpg
ajayviknesh98
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This week's process update:

I've matched the body proportions to my reference and started sculpting the details.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8f75e93b-a5c5-4d9d-916e-86db.png

For the face, I'm aiming to replicate the Durotan character from Warcraft, as I believe it best suits a realistic look.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/11bd9414-df50-4860-a0ab-04b7.png

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/da780730-2773-4e55-a560-c801.png

I've begun adding details by using a 3D scanned model. I wrapped the topology using Wrap software and projected all the details and textures in ZBrush.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/124eafc2-7f66-4cee-8b2f-49c0.png

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ad439362-2523-4791-9f6e-58f2.png

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0133b261-c60f-45e2-81c2-f0fd.png


Then, I transferred everything to Character Creator using GOZ plus, enabling me to transfer the normal map for preview purposes.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/db57c4af-2a5c-4771-a1b1-759b.jpg

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8d992e50-34c4-4495-a115-8304.jpg
Although the final process will go through Substance Painter, this step is just for previewing. Next, I'll be adding accessories and more details.
ajayviknesh98
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Process update for the last couple of weeks:

I blocked out the basic armor outfit and gradually began detailing all the armor pieces, including adding secondary and tertiary details. The armor is now complete.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1af3d4d5-a23f-4dcf-8aab-bc0e.png

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e64236a5-b6ab-4f5d-9890-846f.png

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e075cb6f-1b61-4ba7-9435-c488.png
I've also unwrapped the UVs and completed the texturing, addressing any issues along the way. Next week, I'll likely update the fur and textures before moving on to the look development for the final render.

ajayviknesh98
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Here's an update on the props I've made: I'm sharing the topology for these assets. For some of the non-deformable meshes, I used decimation to achieve a low-poly version.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5541ac72-f763-4f53-86bc-79f5.png
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f4fcc13b-ef09-4c60-959c-13e6.png
ajayviknesh98
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Here's the turntable render of the high-poly sculpt.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8bf866b7-ac7a-4e8b-bef5-443f.gif
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Great job, Ajay! I'm really impressed with all the hard work you've put in, and I'm cheering you on.

I can't wait to see the final result.
ajayviknesh98
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Thanks for your support! I can't wait to share the final result!
ajayviknesh98
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Latest Update

All the assets have been converted to low-poly and imported into Character Creator 4.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a3f2fcc7-ba0b-4aa3-9331-06c4.jpg
I've weight-painted and parented them to the appropriate bones.(Still in progress)


I also created the hairstyle and Beard using the Character Creator packs.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4b8045d2-476b-4945-8c18-2e95.jpg
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d0b82e73-63a8-4653-8ad7-98ba.jpg
Here are the UVs for the assets I've created. Everything has been baked in Substance Painter, and the textures have been detailed. I'll be updating the textures in the upcoming updates!
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9f42f710-06d0-4af8-9a0c-e146.png



ajayviknesh98
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Here's the latest texture update:

I baked all the low-poly assets with their high-poly counterparts and textured them in Substance Painter. Below is a test render using Iray.
Additionally, I modeled and textured an axe weapon and created a rock base for the character to stand on in the final render.

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6cb6b65b-5913-4d21-8dba-72b.jpeg

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7572dd4a-98df-4cc1-a8c4-3c99.jpg

75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a13be585-2a01-4c26-970b-faf5.jpg




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