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Ascensi
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K_Digital
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K_Digital
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In such a case i deselect a small vertice of the mesh to be extracted , somewhere where you cant see it, then extract the 99,999 percent mesh. You may use weld vertices or manually disguise the little gap afterwards if its visible.
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4u2ges
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But what is the ultimate goal? Extract is intended for splitting the mesh into parts (2 or more separate meshes). If you need to separate a certain mesh from the character, use "Convert to Accessory" function.
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Ascensi
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Ascensi
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4u2ges
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The only other reason, is that the mesh has some errors. But what mesh that cloak is part of? Hide those meshes one by one to find out what part it belongs to. Then select that mesh only and try edit and Extract. If one of them only hides the cloak, then there is nothing to extract. Keep that selected and use Convert to Accessory to separate. But there is no going back converting to cloth though for Humanoids/Creatures
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Ascensi
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4u2ges
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Out of curiosity... What happens if you hide all meshes one by one, but leave the RootNode visible. Do you see anything in the view-port? If you do, then that part of the mesh for whatever reason is not bound as a mesh (CC could not read that mesh as a node on import). Then the only way is to do it outside of CC (Blender?)
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Rampa
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I have seen this before as well. Try exporting your character as an OBJ, reimport as a prop, and then extract the cape mesh from the prop.
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Ascensi
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