An image of the character progress for what will be my entry to this contest:

My ArtStation where all my project progress can be found :) :
N.Olsen ArtStation 2024 Reallusion 3D Character Contest Entry ProgressI will be updating my ArtStation page frequently, so feel free to go check out the new stuff by following the above link.
Here are some evolution from steps from days 1-2, pieced together:

A quick dynamesh and remesh on my base to get things rolling!

After I sculpted with colors "on", I started merging then dynameshing and remeshing my HP so that it had fewer pieces and it made it easier to UV. I always project my details when remeshing (decreasing poly count)... ...As well as when i increase poly count or subdivide.

Time to get those ID maps out! *A tip, when using MatCapBaker, I run the process with "shadows & occlusion" turned off.

A couple renders of the refined model (in progress...) Also, renders of my texture as it is atm... I'm starting to decide on the final colors I think ;)



A bit of AccuRIG is just what I need: