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Scrapped (wip) (Reallusion character contest) (2024) (N.Olsen-worldorbnto)

Posted By worldorbnto 2 Years Ago
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worldorbnto
worldorbnto
Posted 2 Years Ago
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An image of the character progress for what will be my entry to this contest: https://forum.reallusion.com/uploads/images/ab20a623-b380-477e-8648-654d.png

My ArtStation where all my project progress can be found :) : N.Olsen ArtStation 2024 Reallusion 3D Character Contest Entry Progress

I will be updating my ArtStation page frequently, so feel free to go check out the new stuff by following the above link.

Here are some evolution from steps from days 1-2, pieced together: https://forum.reallusion.com/uploads/images/fe2685a7-5a4d-4f44-9e3c-f606.png


A quick dynamesh and remesh on my base to get things rolling!
https://forum.reallusion.com/uploads/images/f7caf834-694c-402d-9457-e301.jpg


After I sculpted with colors "on", I started merging then dynameshing and remeshing my HP so that it had fewer pieces and it made it easier to UV. I always project my details when remeshing (decreasing poly count)... ...As well as when i increase poly count or subdivide.https://forum.reallusion.com/uploads/images/54cfb061-f9e7-43cd-93a9-09df.jpg

Time to get those ID maps out! *A tip, when using MatCapBaker, I run the process with "shadows & occlusion" turned off.
https://forum.reallusion.com/uploads/images/cd6306e3-cc8b-4511-b3c7-2f12.jpg

A couple renders of the refined model (in progress...) Also, renders of my texture as it is atm... I'm starting to decide on the final colors I think ;)https://forum.reallusion.com/uploads/images/9dc512e2-676b-4a2d-921b-8323.png

https://forum.reallusion.com/uploads/images/0f43ccd7-dd73-4ae2-a585-4306.png

https://forum.reallusion.com/uploads/images/1695a634-3438-4b46-9074-f1ac.png

A bit of AccuRIG is just what I need: https://forum.reallusion.com/uploads/images/866322f8-bf47-4e12-89d4-d202.png




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