Holding My Breath Until 550 Subscribers. I am at 549 now.
There isn't a built a way into animate skin textures, that I can find. If there is, please tell me.
How I did this was I animated the scene just applying Puffy Cheeks and a few idle motions.
Then I wrote a quick program to reduce the skin texture (not the lips and dark spots) and I reduced the green by 1 and the red by 2 for each of 32 segments. Each segment is 200 frames long. Then each time before I rendered a segment, I changed Skin_Head and then rendered 0-199 with the first picture, 200 - 399 with the second, etc.
It seems like a few of the frames towards the end get lighter not bluer, I may have accidently selected the wrong skin for a segment.
The only thing I learned the hard way, again, was I had to go back and uncheck Physics from the hair, else it moves each time.
Creator of the free website:
PixelDatabase.Net
A Free Online Text Based Image Editor
